Still No Control Sensitivity!

Toysrme257thToysrme257th Member, Common Beta Backer ES1 Posts: 21
Please add control sensitivity adjustments. Top priority. Default rotation rates on controller are too high (and associated over-rotation makes an otherwise workable VR experience sickening)
Plus, not all mice have fine grained DPI adjustments to dial themselves in.

Comments

  • Big72Big72 Kickstarter Beta Backer ES1, Space Dog Posts: 17
    Also, i might ask for a distinction between sensitivity for flight controls and mouse. On a low sensitivity you pause the game and have to labor to move the mouse to the options in the menu.
  • Toysrme257thToysrme257th Member, Common Beta Backer ES1 Posts: 21
    Big72 said:

    Also, i might ask for a distinction between sensitivity for flight controls and mouse. On a low sensitivity you pause the game and have to labor to move the mouse to the options in the menu.

    Yes! Cheers~
  • ES_8841ES_8841 Kickstarter Beta Backer ES1, Space Dog Posts: 1
    some other things to do maybe, i think its "windowed mode" instead of "window mode". (just a really small detail.)

    what i also suggest to do is also make an invert x axis, since im one of those special people who likes to invert both x and y, this really sets me off.

    and ofcourse like big72 says, the mouse thing would indeed be lovely too.
  • ROCKFISH_AndiROCKFISH_Andi Administrator Posts: 1,317
    We'll see what we can do about having different mouse speeds in-game and menu. Might be tricky and time-consuming, but we'll discuss it here.
  • Big72Big72 Kickstarter Beta Backer ES1, Space Dog Posts: 17
    Cool, but please don't delay the game because of mouse sensitivity.
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