Alpha Update v.0.0.2.26941 Changelog


Hi!
We just uploaded quite a big Alpha update. Have fun playing!
New features
We just uploaded quite a big Alpha update. Have fun playing!
New features
- Added sound volume settings
- Added experimental mouse sensitivity option
- Added reticule deadzone
- Added scaling for radar markers according to their distance
- Added new "large" asteroid
- Added sound and exclamation mark in HUD when enemies target the player
- Added interaction options (swap, scrap) / compare screen for items that can't be picked up
- Added a perk that marks the player ship wreck from the last run on the map so it can be salvaged
- Added service stations
- Added trader being spawned in one random location of first three sectors each
- Added Collector drones to mining sites
- Added a "Nano Kit" consumable that allows you to repair a random damaged ship component
- Added "Damage Booster" consumable that temporarily increases te ship's damage output
- Shooting containers now alarms nearby units
- Auto-lock ships on hit if target lock was empty before
- Equipment can now be dropped and will be put in floating containers in space
- Equipment pickups can now come with pre-installed mods
- Screenshot mode: Hide / Show HUD by pressing H
- Consumables can now be used from within the equipment menu
- Added new secondary weapon, ARC 9000
- Added new device, Mainframe Override, that allows you to make enemies fight for you
- Added crash reporting screen
- Added cloud fields
- Redesigned crafting menu
- Using consumables changed from key F to C
- Jumping with insufficient fuel will damage the ship during the jump procedure and may destroy it
- Show 3D scenes in main menu instead of static image
- Rebalanced game to better regard location threat levels
- Dismantling installed equipment or equipment floating in space will now gain the player a small amount of resources
- Increased display duration for challenge display
- Added N/A display for damaged secondary weapon launcher and devices that require too much energy to activate
- Don't show milliseconds of play time in end of run screen
- Set boost activation cost to 0
- Secondary weapons now have a slot ammo limit per type
- Added sub-level progress display for perks in upgrade bar
- Increased lightning strike delay for global lightning fields
- Added better scanning interface for Comm Hub and slightly increased scanning radius
- Increased Energy Discharger damage output
- Improved visibility of jump target marker
- Decreased level streaming stuttering at the beginning of a location
- Decreased location offset for lightning camera shake to make escaping (jump target aiming) easier
- Removed lower turret from Terran Fighter
- Stop Terran Fighter turret fire if ship gets destroyed
- Switched outlaw drone weapons to shock rifles
- Balanced weapon energy consumption
- Tweaked some perk levels and costs
- Increased vertical spawning distances for points of interest
- Added VFX for status effects
- Added jump gate VFX
- Added version number to ingame alpha build display
- Do not explode when dying in a black hole but rather distort the ship
- Reduced input lag of mouse cursor crosshair
- Improved AI's obstacle avoidance
- Fixed "infinite rotation" of ship when dying while repairing
- Fixed "unlimited consumables" bug
- Fixed boost / fire still active after menu was closed
- Fixed resource pickups colliding with destructible asteroids and pulling them towards player
- Fixed pickups not spawning from destructible meshes when firing with rockets or flak guns
- Fixed "corrupted data" logbooks
- Fixed targeting of things that are not in sensor range
- Fixed "Unarmed" challenge
- Fixed "Kill 25 enemies in sector 1" challenge fail condition
- Fixed challenges not resetting when game was resetted
- Fixed cloaking device not being spawned
- Fixed Hull Enhancer MK1 being stronger than MK2 and MK3
- Fixed play time calculation (don't increase while paused)
- Fixed radar markers going off screen for resolutions with higher aspect ratio than 16:9
- Fixed flawed "unspent credits" prompt in perk screen
- Fixed missing crosshair for flak cannon
- Fixed equipment and mods attribute names and units
- Fixed a bug where terrans would sometimes turn hostile against the player although the player did not attack them
- Fixed a few bugs related to weapon mod crafting
- Fixed typos
- Fixed a bug where "unspent credits" pop-up was shown although no perks could be bought
- Fixed a bug where homing weapons would lock a location at which an enemy has died
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Comments
GJ Rockfish cant wait to come home and try out all the new stuff
The game is also a lot harder now which is great!