Bumping into Walls...

KardininKardinin Member, Kickstarter Alpha Backer ES2 Posts: 11
I know there are plans to get more enclosed spaces, like infiltrating capital ships or bases/mines, for instance.

Right now, the collision damage for walls can make the arcade-dogfighting controls punishing. I lose a lot of shield for a relatively low-speed plink on a wall. Descent, albeit designed for small-spaces dogfighting in mind, kept collision damage gentle, which made exploring small spaces less of an inherent threat.

What if we scale down collision damage, but keep the current high damage value for boosting into walls instead. I think this will help dissuade players from exploring confined spaces if they're not as confident about flying, while maintaining punishment for dumb/reckless flying/boosting into hard surfaces.

Ex-Descent dogfighter here, is all. Looking forward to picking apart capital ships from within :-D

Comments

  • ROCKFISH_AndiROCKFISH_Andi Administrator Posts: 1,216
    Don't worry about this, the protoype is not really well balanced, we'll sort this out later
  • KardininKardinin Member, Kickstarter Alpha Backer ES2 Posts: 11
    Natch. Thanks!
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