Xbox Patch 1.3.3 (includes changes of patch 1.3.1 and 1.3.2 on PC)

ROCKFISH_MichaelROCKFISH_Michael Posts: 373Administrator
edited December 2018 in NEWS
Caching up with other plaforms, we've just released a new patch on Xbox, too.

Here's the changelog:

New Features
  • Added special "retro graphics" option that is unlocked after finishing a hardcore mode run
Tweaks
  • Encounters: Nerfed Engine Booster MK2 and MK3 efficiency
  • Improved target locking and auto-aiming behavior
  • Increased camera range in action freeze
  • Minor performance improvements
Bugfixes
  • Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available
  • Potential fix for Okkar Corvettes and Outlaw Drone Carriers occasionally bouncing away when destroyed
  • Fixed Grey Goo damaging player from greater distance if player has a tractor beam installed
  • Fixed hardcore mode "Anti Consumerism" handicap carrying over from sector 6 to sector 7
  • Fixed that the "Unarmed" challenge could be exploited by using Headstart enhancement
  • Fixed that the gamepad icons for aiming weren't displayed in the tutorial
  • Fixed using cloak while in cockpit view hiding clouds, plasma fields and holograms.
  • Fixed destroying an Ancient Splitter or Ancient Warden not counting as a player kill
  • Fixed destroying objects like flood lights counting as kill for Berserker glyph,
  • Fixed Colonial Station turrets occasionally being able to shoot through walls
  • Fixed Beeline subroutine also affecting NPCs targeting NPCs
  • Fixed Splitter glyph additional projectiles not homing in on targets anymore
  • Fixed a bug where it was possible to accidentally overwrite normal mode perks with hardcore mode perks
  • Fixed game hanging when dying during a jump with not enough fuel
  • Fixed a possible crash when random secondary weapon slot is cleared due to selected hardcore mode handicap
  • Fixed checkbox click sound and factory repair sound not being affected by sfx volume
  • Fixed that when starting a new hardcore mode run before ever starting a normal run, quit to the main menu and then started the first normal run the hardcore run save was overwritten with incorrect data Controller sensitivity is now also applied when input smoothing is switched off
  • Fixed being able to navigate to and select next/previous ship buttons with controller in perk screen
  • Fixed a very rare bug where jump suppressors could be spawned inside level geometry
  • Fixed weird bug while dying right before jump gate jump was triggered
  • Fixed "Denied" sound being played when using Drone Disassembler on G&B Mining Drones Good chance to have fixed rare Time Extender "speed-up" glitch
  • Encounters: Fixed Neutron Cannon projectile scale not being affected by charge
  • Encounters: Fixed no manufacturer being set for Plasma Powered Jump and Destabilizer Missile
  • Encounters: Fixed bug in Tareen mission where items would get lost when transferring amounts of zero
  • Encounters: Fixed that one of Karlie's missions could still be triggered even if she jumped away due to G&B being hostile
  • Fixed Splitter glyph additional projectiles not homing in on targets anymore
  • Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available
  • Potential fix for Okkar Corvettes and Outlaw Drone Carriers occasionally bouncing away when destroyed
  • Fixed a bug where it was possible to accidentally overwrite normal mode perks with hardcore mode perks
  • Fixed Grey Goo damaging player from greater distance if player has a tractor beam installed
  • Fixed hardcore mode "Anti Consumerism" handicap carrying over from sector 6 to sector 7
  • Fixed that the "Unarmed" challenge could be exploited by using Headstart enhancement
  • Fixed that the gamepad icons for aiming weren't displayed in the tutorial
  • Fixed using cloak while in cockpit view hiding clouds, plasma fields and holograms.
  • Fixed destroying an Ancient Splitter or Ancient Warden not counting as a player kill
  • Fixed destroying objects like flood lights counting as kill for Berserker glyph,
  • Fixed Colonial Station turrets occasionally being able to shoot through walls
  • Fixed Beeline subroutine also affecting NPCs targeting NPCs

Comments

  • lucianoangelinilucianoangelini Posts: 21Member
    Ciao ragazzi...
    Avete in programma di lavorare sulla seconda edizione???
    Fatemi sapere, non vedo l'ora di poter giocare ad un Nuovo EverSpace 2 con nuove avventure etc etc✌✌
    Un saluto da Roma Italy
  • ROCKFISH_AndiROCKFISH_Andi Posts: 1,088Moderator

    Ciao ragazzi...

    Avete in programma di lavorare sulla seconda edizione???

    Fatemi sapere, non vedo l'ora di poter giocare ad un Nuovo EverSpace 2 con nuove avventure etc etc✌✌

    Un saluto da Roma Italy

    Hi, I can't tell you a lot of details, but we are going to announce our next game soon, before the end of summer.

    Cheers and thanks for your support!
  • MarufHossainMarufHossain Posts: 2Member
    wow,cool! Thanks for the info.
  • lucianoangelinilucianoangelini Posts: 21Member
    Grandi....non vedo l'ora !!!
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