crash at startup

hairoghairog Posts: 4Member
First time user. Crashed at startup.

Gives me this window. What else do you need?

Thanks
Harry

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LowLevelFatalError [File:Unknown] [Line: 345] SwapChain->ResizeBuffers(1,SizeX,SizeY,RenderTargetFormat,DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH) failed at I:\Intermediate\RSG_Configurable_Win\Engine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:236 with error DXGI_ERROR_INVALID_CALL, Size=2688x1584 Format=DXGI_FORMAT_R10G10B10A2_UNORM(0x00000018)

RSG_Win64_Shipping!FDebug::AssertFailed() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
RSG_Win64_Shipping!VerifyD3D11ResizeViewportResult() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:336]
RSG_Win64_Shipping!FD3D11Viewport::Resize() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:238]
RSG_Win64_Shipping!FSlateRHIRenderer::ConditionalResizeViewport() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:383]
RSG_Win64_Shipping!FSlateRHIRenderer::UpdateFullscreenState() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:419]
RSG_Win64_Shipping!FSceneViewport::ResizeFrame() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\slate\sceneviewport.cpp:1334]
RSG_Win64_Shipping!SystemResolutionSinkCallback() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\unrealengine.cpp:603]
RSG_Win64_Shipping!TBaseStaticDelegateInstance::ExecuteIfSafe() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788]
RSG_Win64_Shipping!FConsoleManager::CallAllConsoleVariableSinks() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\hal\consolemanager.cpp:605]
RSG_Win64_Shipping!UGameUserSettings::ApplyResolutionSettings() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\gameusersettings.cpp:519]
RSG_Win64_Shipping!UGameUserSettings::ApplySettings() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\gameusersettings.cpp:527]
RSG_Win64_Shipping!UGameplayLib::execSetFullScreenMode()
RSG_Win64_Shipping!UFunction::Invoke() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4729]
RSG_Win64_Shipping!UObject::CallFunction() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:774]
RSG_Win64_Shipping!UObject::ProcessContextOpcode() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2197]
RSG_Win64_Shipping!UObject::ProcessInternal() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
RSG_Win64_Shipping!UFunction::Invoke() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4729]
RSG_Win64_Shipping!UObject::ProcessEvent() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
RSG_Win64_Shipping!AActor::ProcessEvent() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\actor.cpp:730]
RSG_Win64_Shipping!FLatentActionManager::TickLatentActionForObject() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\latentactionmanager.cpp:187]
RSG_Win64_Shipping!FLatentActionManager::ProcessLatentActions() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\latentactionmanager.cpp:103]
RSG_Win64_Shipping!AActor::Tick() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\actor.cpp:946]
RSG_Win64_Shipping!AActor::TickActor() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\actor.cpp:925]
RSG_Win64_Shipping!FActorTickFunction::ExecuteTick() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\actor.cpp:140]
RSG_Win64_Shipping!FTickFunctionTask::DoTask() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\ticktaskmanager.cpp:272]
RSG_Win64_Shipping!TGraphTask::ExecuteTask() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:834]
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilIdle() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\async\taskgraph.cpp:584]
RSG_Win64_Shipping!FTickTaskManager::RunTickGroup() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\ticktaskmanager.cpp:1455]
RSG_Win64_Shipping!UWorld::Tick() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\leveltick.cpp:1468]
RSG_Win64_Shipping!UGameEngine::Tick() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\gameengine.cpp:1311]
RSG_Win64_Shipping!FEngineLoop::Tick() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\launchengineloop.cpp:3496]
RSG_Win64_Shipping!GuardedMain() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\launch.cpp:166]
RSG_Win64_Shipping!GuardedMainWrapper() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
RSG_Win64_Shipping!WinMain() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
RSG_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

Comments

  • hairoghairog Posts: 4Member
    Tried to turn off Nvidia Share and Nvidia has made it impossible. No more on/off switch in GeForce. Uninstalled GeForce. Did no good. Still Nvidia Share is running. Turn off in Task manager and it starts up again. What to do?!?!?!??!?!
  • ROCKFISH_AndiROCKFISH_Andi Posts: 1,088Moderator
    Hi, this error message (with the mention of "resizebuffers") indicates a known unreal engine conflict with another program. It's most likely the Sonic Suite 2 or Sonic Radar App, but other programs have been mentioned as well (if you enter "resizebuffers" in this forums search field you should find several threads). You should try to quit any unneccessary program, especially any program that alters audio or video and I'm sure it will work.
  • hairoghairog Posts: 4Member
    Task Manager says nothing else running.Where else do I look for a phantom program?
  • PedalToTheMetalPedalToTheMetal Posts: 137Member
    DDU, maybe? Also make sure the thing doesn't hide among the admin processes.
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