Random crashes while playing

St4rBaneSt4rBane Posts: 1Member
Game is fresh installed, GPU drivers up to date.

The crashes appear at different stages in the game.

LowLevelFatalError [File:Unknown] [Line: 200] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

RSG_Win64_Shipping!FDebug::AssertFailed() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
RSG_Win64_Shipping!TerminateOnDeviceRemoved() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:213]
RSG_Win64_Shipping!VerifyD3D11Result() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:249]
RSG_Win64_Shipping!FD3D11DynamicRHI::RHICreateVertexBuffer() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11vertexbuffer.cpp:86]
RSG_Win64_Shipping!FDynamicRHI::CreateVertexBuffer_RenderThread() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\rhi\private\rhicommandlist.cpp:1865]
RSG_Win64_Shipping!FPositionVertexBuffer::InitRHI() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\positionvertexbuffer.cpp:184]
RSG_Win64_Shipping!FRenderResource::InitResource() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\rendercore\private\renderresource.cpp:41]
RSG_Win64_Shipping!::operator()() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\tilerendering.cpp:336]
RSG_Win64_Shipping!TGraphTask > >::ExecuteTask() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:844]
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\async\taskgraph.cpp:573]
RSG_Win64_Shipping!RenderingThreadMain() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\rendercore\private\renderingthread.cpp:333]
RSG_Win64_Shipping!FRenderingThread::Run() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\rendercore\private\renderingthread.cpp:467]
RSG_Win64_Shipping!FRunnableThreadWin::Run() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]

Comments

  • ROCKFISH_AndiROCKFISH_Andi Posts: 1,058Moderator
    Hi, you're getting the infamous and well-known Unreal issue "Unreal Engine is exiting due to D3D device being lost.". It seems to happen when it's too much for your graphics card to handle. Other players have managed to get rid of it by toning the overclocking of their graphics card down (yours might be factory overclocked) and/or playing at lower graphics settings.
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