SLI support

ES_4675ES_4675 Kickstarter Beta Backer ES1, Space Dog Posts: 4
It's seems for now the game does not really care about SLi being active or not.
SLI owners would really appreciate that the final version of the game take advantage of this.

Otherwise I love the game, the graphics, the gameplay. Kudos !


  • Toysrme257thToysrme257th Member, Common Beta Backer ES1 Posts: 21
    It's not up to EVERSPACE.
    Unreal Engine 4 does not support multi-GPU. It's not easily feasible (so EPIC didnt waste time trying) because UE4 uses differed rendering techniques. Especially shading/lighting.

    The upside is that the differed rendering are much faster than normal so that SLI isnt really needed on higher end hardware. (I have SLI gtx-980; but even a single (now lowly) gtx-980 can play this at 1440p. Slightly slow for 4k, but its not unbearable!

    The good news, is that it should be (relatively) simple when EPIC includes dx12 into UE4, that if & when everspace gets the codebase to the newer patches. They can simply enable dx12 and fix whatever breaks. (Then we'll have basic dx12 support!)
    UE already has async workloads.
  • ES_4675ES_4675 Kickstarter Beta Backer ES1, Space Dog Posts: 4
    Thanks for this explanation.
    I'm stuck with two 660 ti for now. They do a good job when SLI is enabled, but one alone is becoming outdated :)
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