Questions: Sandbox, Neural network, Progression, Mod
Endless or sandbox?
I read in a post of whether the game should be endless or should just end? I've seen in other games where it is endless and that is so much more enjoyable. Players can just have fun defeating the AI and if Mod is in there could add more missions. So the game can continue to be enjoyed for a long time to come with a mission editor?
Perhaps even random generated missions for the editor or even have multiplayer? This could be a really good arcade simulator to play with your friends and enjoy the missions. There will be lots of players making new missions for others to have quick blast in the game.
And for the game itself have it so each mission generated will always be different so there can be many ways of playing it just like in invisible inc? Or other games where each gameplay will be different?
it would help so much if players can choose what type of AI that like to play with? I like the Star Citizen AI where it can learn! So the AI adapts to your style of play so it has a preset way of attacking but if players succeed in winning then perhaps the AI next time will do something different?
Or else your going to get multiple play through and players doing the same thing to defeat the AI. Just go and do A-B-C and you will defeat the AI enemy. I like there to be challenge and surprise and only and Ai that adapts can give this to players. Or else when playing the game again it might just be too easy because you know how to defeat a specific style of AI.
An example would be:
A new novice player start playing the game and start to out beat the AI because well he is novice space fighter. So the AI take that into account and adapts to their style of play. The more aggressive the player attack the more aggressive the AI will attack the player.
If players do not like the AI going up in skill then there could be an option to turn it off so everything is at default. But for hardcore fans who want more challenge then having An AI that can fight like them is so needed. And star citizen will give players these crave and I hope everspace can have something similar too!
Perhaps everspace can also use the 3rd party AI that star citizen is using to enhance the AI? It has path finding too so that can solve many problems also?
I don't want the AI to keep doing the same thing and I like it to be similar to a human where it makes mistakes and not a perfect bot. So having difficult levels option will make it very mechanical and perfect and you want to fight something more real.
This is the core of the gaming experience where you can have a massive universe to explore but if the AI is just like a bot it just destroys the experience. You want players to play the mission again and again and never really know what the Ai will throw at it. The AI will just go through tactical options and find one to match the player and give players that thrill they seek! Instead of just playing a good mission once and then never playing that mission again because the AI is dead.
You want player to really think not just look at a walkthrough and clone it and use some brains. Not use weapon X at the right timing and then you defeat the AI. I know there will still be some skill but this is for those who want to see some challenge with the Ai after playing the game for a while.
Is this idea too complex to have because its in Alpha coming to beta so still possible?
Again there can always be an option so this type of experience can be turn off for those new to space combat games.
Have a read of this article and I like this to be possible also for everspace having A neural net for its AI.
"Neural networks allow me to create a more dynamic AI that will behave based on what it learned rather than specifically what a designer wants," Robbins explains. "Much like in multiplayer, the AI in Galactic War [the game's single-player campaign] has a ton of flexibility to dynamically react to players and their strategic decisions. The neural networks are why."So thank you if you can somehow include this so the AI is far more dynamic and learns from what the player does for increase challenge and long term fun for the player.