Game crash

I don't know if this is the right place for an alpha technical feedback, I want to report a crash that occured during my last run.
After retrieving some data, I got a log file about some guy having a parasite problem in his hull, then, when I closed the log file, the game crashed with a fatal error.
I didn't lose my progress when I restarted the game though.
After retrieving some data, I got a log file about some guy having a parasite problem in his hull, then, when I closed the log file, the game crashed with a fatal error.
I didn't lose my progress when I restarted the game though.
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MachineId:E2568959409E6468D120529F5E1FF05F
EpicAccountId:e0b8f83edcfa4c68ace367258c2ec86a
LowLevelFatalError [File:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Windows\D3 D11RHI\Private\D3D11Util.cpp] [Line: 180]
Unreal Engine is exiting due to D3D device being lost. D3D device was not available to assertain DXGI cause.
RSG_Win64_Shipping!FDebug::AssertFailed()
RSG_Win64_Shipping!VerifyD3D11Result()
RSG_Win64_Shipping!FD3D11DynamicRHI::RHICreateVert exBuffer()
RSG_Win64_Shipping!FDynamicRHI::CreateVertexBuffer _RenderThread()
RSG_Win64_Shipping!FGPUParticleVertexBuffer::InitR HI()
RSG_Win64_Shipping!FRenderResource::InitResource()
RSG_Win64_Shipping!UParticleModuleSubUVMovie:ete rmineImageIndex()
RSG_Win64_Shipping!TGraphTask<`FParticleSimulation GPU::InitResources'::`2'::EURCMacro_FInitParticleS imulationGPUCommand>::ExecuteTask()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksN amedThread()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksU ntilQuit()
RSG_Win64_Shipping!RenderingThreadMain()
RSG_Win64_Shipping!FRenderingThread::Run()
RSG_Win64_Shipping!FRunnableThreadWin::Run()