Mission variety

RomanRoman Posts: 12Common Alpha Backer ES1, Customer
I'd love to see much more variety in things to do...

-) escort missions, follow a frighter and escort them and keep it safe long enough to get a good reward

-) kill x enemies in a certain time, while fighting alongside a big group of friendly ships. This to make it possible to add a lot of enemies without having them all focus on you.

-) is it possible to add bigger asteroids with makes surface-combat possible? Like some trenches etc.

-) attack a number of generators which power the shield of a huge space station


at the moment gameplay gets old pretty fast. It seems there is a lot of potential and I wonder what we can expect.

Comments

  • jypsonjypson Posts: 52Customer
    As I said in a different thread
    I'm sure ROCKFISH has tons of plans for us, we just have to stay patient and let them do their thing :) After all, we're just in Alpha, bare-bones everything. I'm sure we're going to see a whole lot more in Beta. Personally, I can't wait to see some of the story!
    Those seem like some good suggestions, and I'm sure ROCKFISH has tons of ideas too, just not implemented yet. We gotta stress the core of the game before we can expect all the really cool whip cream on top :)
  • RomanRoman Posts: 12Common Alpha Backer ES1, Customer
    I agree. It's not that I'm unhappy with the alpha, just throwing some ideas around. It's a suggestion-section, isn't it?
  • jypsonjypson Posts: 52Customer
    Roman said:

    I agree. It's not that I'm unhappy with the alpha, just throwing some ideas around. It's a suggestion-section, isn't it?

    Indeed it is :) , I was mostly just responding the last part
    at the moment gameplay gets old pretty fast. It seems there is a lot of potential and I wonder what we can expect.
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