Crash Windows 10 while continuening

AMD Ryzen 3600
AMD Radeon 6700 XT
Driver 21.4.1
===
Windows:
Edition Windows 10 Pro
Version 21H1
Installiert am ‎16.‎02.‎2021
Betriebssystembuild 19043.962
Leistung Windows Feature Experience Pack 120.2212.3530.0
===

LoginId:fd81f7b64c52ab45df0892ab9441f344
EpicAccountId:a7d4a6e2165b4b2fa5fdfd394b655b17

LowLevelFatalError [File:Unknown] [Line: 200] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

RSG_Win64_Shipping!FDebug::AssertFailed() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
RSG_Win64_Shipping!TerminateOnDeviceRemoved() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:213]
RSG_Win64_Shipping!VerifyD3D11Result() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:249]
RSG_Win64_Shipping!FD3D11DynamicRHI::GetQueryData() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:147]
RSG_Win64_Shipping!FD3D11DynamicRHI::RHIGetRenderQueryResult() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:61]
RSG_Win64_Shipping!FetchVisibilityForPrimitives_Range<1>() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\renderer\private\scenevisibility.cpp:830]
RSG_Win64_Shipping!FetchVisibilityForPrimitives() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\renderer\private\scenevisibility.cpp:1378]
RSG_Win64_Shipping!OcclusionCull() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\renderer\private\scenevisibility.cpp:1527]
RSG_Win64_Shipping!FSceneRenderer::ComputeViewVisibility() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\renderer\private\scenevisibility.cpp:3002]
RSG_Win64_Shipping!FDeferredShadingSceneRenderer::InitViews() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\renderer\private\scenevisibility.cpp:3324]
RSG_Win64_Shipping!FDeferredShadingSceneRenderer::Render() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:571]
RSG_Win64_Shipping!RenderViewFamily_RenderThread() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\renderer\private\scenerendering.cpp:2850]
RSG_Win64_Shipping!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`20'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\async\taskgraph.cpp:664]
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\async\taskgraph.cpp:574]
RSG_Win64_Shipping!RenderingThreadMain() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\rendercore\private\renderingthread.cpp:333]
RSG_Win64_Shipping!FRenderingThread::Run() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\rendercore\private\renderingthread.cpp:467]
RSG_Win64_Shipping!FRunnableThreadWin::Run() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]

Comments

Sign In or Register to comment.