Discussion: Picking up items based on proximity

stoicstoic Member, Kickstarter Alpha Backer ES2 Posts: 20
In Everspace 1 we were able to pickup items based on proximity to our ship, and extend that pickup range with a tractor beam if we were willing to space a slot. What was the reasoning for abandoning this and requiring players now in Everspace 2 to specifically pickup items?
Is it because there are now limits to what one can carry or because you want the player to be more actively involved with what they pick up? Does anyone feel like there is still a place in the game for automating the pickup of certain items, such as materials?

Comments

  • lol_hypelol_hype Member, Kickstarter Alpha Backer ES2 Posts: 42
    if you get close enough you can pick up items AFAIK
  • HazzyDevilHazzyDevil Member Posts: 16
    edited January 22
    stoic said:

    In Everspace 1 we were able to pickup items based on proximity to our ship, and extend that pickup range with a tractor beam if we were willing to space a slot. What was the reasoning for abandoning this and requiring players now in Everspace 2 to specifically pickup items?
    Is it because there are now limits to what one can carry or because you want the player to be more actively involved with what they pick up? Does anyone feel like there is still a place in the game for automating the pickup of certain items, such as materials?

    Well the core gameplay has completely changed. Having a cargo limit is one reason for this. Why would anyone want to just fly around and pick every single thing they find. Especially in late game when you know there’ll be items not worth picking up. ES1 being a rogue-lite with no cargo space limit meant that you could mine endlessly and not have to worry about what you would pick up. The game didn’t care about how much you had mined so neither did you. But this changes with a game focusing on looting and shooting.

    Having said all this, I’m pretty sure it also depends on the item. For example the player has to choose to pull in weapons and modules they find, but when mining for example in es2, the ore goes directly to your cargo without having to manually pull it in.

  • ROCKFISH_AndiROCKFISH_Andi Administrator Posts: 1,174
    Note that in Everspace 1 you also had to manually pick up equipment when your slots of that category were full. There was auto-pickup when you still had empty slots in that category, as well as for credits and resources.

    There could be an option or setting in Everspace 2 that automatically picks up stuff until your cargo is full, but like HazzyDevil pointed out, you might pick up undesired stuff with this method, escpecially if you already have much better equipment - so it's probably not something we will add. We introduced the "Pickup All" action on items though, that will suck everything in near you and there might be different tractor beams with different functionality. It might also make sense to e.g. automatically pick up say "25 computer chips" if a slot holds 100 and you already have 12 on board, so you can easily add them to your stack without needing another cargo slot.
  • Mordeth_KaiMordeth_Kai Member, Kickstarter Alpha Backer ES2 Posts: 11
    As long as you can take a breather and sort inventory, I'm all for an auto-loot feature, especially the ability to do that mid combat and save time on the cleanup after. There might be a little complication in making sure ejected items don't get sucked back in (I've seen this on other games and it is frustrating).
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