Combat UI

In EVERSPACE1, a circle is displayed only for enemies locked on, and nothing is displayed for enemies that overlap with the player's aim.
In EVERSPACE2, however, PatternA is displayed for enemies locked on, and PatternB is displayed for enemies close to the player's aim.
This makes it difficult to see which one is aimed.
┏ ┳ ┓    ┳
┣ ◎ ┫  ┣ ◯ ┫
┗ ┻ ┛    ┻
PatternA  PatternB

It's hard to see if there are multiple enemy Lv indications, so you should improve something.
Since the lock-on has changed from ◯ → ◎, even if the enemy approaches, there is a thin ◯ inside, making it harder to see the enemy aircraft than the previous work, making it difficult to grasp the distance.

I really like the EVERSPACE series, so I hope to develop better games.


  • Grendal27Grendal27 Member, Kickstarter Alpha Backer ES2 Posts: 48
    Agreed, I like Everspace 1's target lock a lot more (it also has a sound). They've probably worked on it already though - the prototype is essentially from August.
  • ROCKFISH_UweROCKFISH_Uwe HamburgAdministrator Posts: 118
    Thanks for your feedback. We're aware of this and are already addressing the issue in the current build.
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