BUG: Joystick Z Axis Lock

I encountered bug.
I playing with dual joysticks setup (X52 Pro and Thrustmaster 16000M)
X52 Pitch, Yaw, Roll, Thrustmaster X,Y,Z strafe.
When I use a fire button in any of these joysticks Z-Axis in both joystick stopped working.
I have to move the mouse to Z-Axis work again.
I found a workaround by redirecting inputs to one device using vJoy and joystickGremlin, but I wanted let you know.
If you want any help or additional info I'm at your disposal.
Thanks for doing joystick inputs into the demo.
I playing with dual joysticks setup (X52 Pro and Thrustmaster 16000M)
X52 Pitch, Yaw, Roll, Thrustmaster X,Y,Z strafe.
When I use a fire button in any of these joysticks Z-Axis in both joystick stopped working.
I have to move the mouse to Z-Axis work again.
I found a workaround by redirecting inputs to one device using vJoy and joystickGremlin, but I wanted let you know.
If you want any help or additional info I'm at your disposal.
Thanks for doing joystick inputs into the demo.
1
Comments
Setup:
Left hand stick - Thrustmaster t16000m - Strafe (horizontal), Hover (vertical) and thrust (twist). Hover locks up.
Right hand stick - Virpil WarBRD + Constellation Alpha - Yaw (Horizontal), Pitch (vertical) and roll (twist). Roll is the one that locks up.
- Does it matter which button you press to create the issue? Does it happen immediately after you press any button? Or does it only happen with a certian action (e.g. fire primary weapon). Does it happen every single time you hit the respective button? Does it get repaired every time you move the mouse?
Also, could you maybe upload your Input.ini file here (you should be able to attach a zip file). The one with the setup that has the problem. The file can be found at C:\Users\{YOUR_USERNAME}\AppData\Local\ES2\Saved\Config\WindowsNoEditor You can reach the \AppData\Local folder quickly by typing %localappdata% in a Windows explorer address field
Any keyboard/mouse interaction instantly unlocks the two axis 100% of the time, so even just pressing a key on the keyboard works.
Attaching input configuration.
Right-Click on Everspace 2 in the Steam Client, select "Properties" and in the "General" tab, set the "Steam Input Per Game Setting" to "forced off" and the "USe BPM Overlay When Steam Input Is Active Per-Game Setting" to "forced off"
If this does not do the trick, it could be that you're using some sort of remapping/configuration tool that alters your inputs and I'm curious what happens when not using any tools and just directly using the joystick inputs.
The sticks themselves does not move the crosshair off center, but as long as I don't press any button, any axial input from the joysticks keep the crosshair where the mouse last left it, but like stated above, as soon as I use any button (non-analogue input from the joysticks in other words), the crosshair re-centers along with the loss of hover and roll.
I did however just notice it applies to ANY button, even buttons not bound to any function in game.
It's really too low sample size, but the original poster also did have an asymmetric setup with two different joysticks (and with the X52, also a throttle). Maybe this somehow affects it?
However this should not be an inherent limiting factor in the Unreal engine, because it works just fine in Everspace 1
I can't test right now tips with steam configuration, I will try to find some time during the weekend.
The problem was when I was using directly the joystick inputs (just default drivers). As I said in the first post redirecting everything with vJoy and joystickGremlin into one input solved the problem for me. But it was not the most elegant solution
Switching Steam options as forced off didn't solve the problem for me. Attaching Input.ini file
Can provide some additional data if needed (record movie or something)
In Everspace 1 never had issues with the same configuration.
I had a small problem with "auto roll" on the gamepad affecting my game, but turning it off solved the problem for me.
Thanks for a great game. Love you!
Best regards.