UE4-RSG game has crashed

Hello,

I have just bought this game and I just can't play it on my Oculus Rift S.
I tried several times, I tried some fixes found on the internet, like the Nvidia parameters but still not working.
I tried it without VR and it works nicely. Everytime I try with Oculus, it crashes.

Here is the bug report
LoginId:74d2e8b145314deec9dacab0e12fa17c
EpicAccountId:427e223e52814a8581ba8697e0f6cee9

LowLevelFatalError [File:Unknown] [Line: 345] SwapChain->ResizeBuffers(1,SizeX,SizeY,RenderTargetFormat,DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH) failed at I:\Intermediate\RSG_Configurable_Win\Engine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:236 with error DXGI_ERROR_INVALID_CALL, Size=3328x1776 Format=DXGI_FORMAT_R10G10B10A2_UNORM(0x00000018)

RSG_Win64_Shipping!FDebug::AssertFailed() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
RSG_Win64_Shipping!VerifyD3D11ResizeViewportResult() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:336]
RSG_Win64_Shipping!FD3D11Viewport::Resize() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:238]
RSG_Win64_Shipping!FSlateRHIRenderer::ConditionalResizeViewport() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:383]
RSG_Win64_Shipping!FSlateRHIRenderer::UpdateFullscreenState() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:419]
RSG_Win64_Shipping!FSceneViewport::ResizeFrame() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\slate\sceneviewport.cpp:1334]
RSG_Win64_Shipping!SystemResolutionSinkCallback() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\unrealengine.cpp:603]
RSG_Win64_Shipping!TBaseStaticDelegateInstance::ExecuteIfSafe() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788]
RSG_Win64_Shipping!FConsoleManager::CallAllConsoleVariableSinks() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\hal\consolemanager.cpp:605]
RSG_Win64_Shipping!UGameUserSettings::ApplyResolutionSettings() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\gameusersettings.cpp:519]
RSG_Win64_Shipping!UGameUserSettings::ApplySettings() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\gameusersettings.cpp:527]
RSG_Win64_Shipping!UGameplayLib::execSetFullScreenMode()
RSG_Win64_Shipping!UFunction::Invoke() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4729]
RSG_Win64_Shipping!UObject::CallFunction() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:774]
RSG_Win64_Shipping!UObject::ProcessContextOpcode() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2197]
RSG_Win64_Shipping!UObject::ProcessInternal() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
RSG_Win64_Shipping!UFunction::Invoke() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4729]
RSG_Win64_Shipping!UObject::ProcessEvent() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
RSG_Win64_Shipping!AActor::ProcessEvent() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\actor.cpp:730]
RSG_Win64_Shipping!FLatentActionManager::TickLatentActionForObject() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\latentactionmanager.cpp:187]
RSG_Win64_Shipping!FLatentActionManager::ProcessLatentActions() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\latentactionmanager.cpp:103]
RSG_Win64_Shipping!AActor::Tick() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\actor.cpp:946]
RSG_Win64_Shipping!AActor::TickActor() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\actor.cpp:925]
RSG_Win64_Shipping!FActorTickFunction::ExecuteTick() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\actor.cpp:140]
RSG_Win64_Shipping!TGraphTask::ExecuteTask() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\async\taskgraph.cpp:664]
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilIdle() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\async\taskgraph.cpp:585]
RSG_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\ticktaskmanager.cpp:557]
RSG_Win64_Shipping!FTickTaskManager::RunTickGroup() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\ticktaskmanager.cpp:1455]
RSG_Win64_Shipping!UWorld::Tick() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\leveltick.cpp:1468]
RSG_Win64_Shipping!UGameEngine::Tick() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\gameengine.cpp:1311]
RSG_Win64_Shipping!FEngineLoop::Tick() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\launchengineloop.cpp:3496]
RSG_Win64_Shipping!GuardedMain() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\launch.cpp:166]
RSG_Win64_Shipping!GuardedMainWrapper() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
RSG_Win64_Shipping!WinMain() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
RSG_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

My specs are :
i7-6700HQ 2.6Ghz
8Go Ram
GTX 1070

I can't find the game version, where can I find it ?

Thanks,
Best regards,
Elie

Comments

  • ROCKFISH_AndiROCKFISH_Andi Administrator Posts: 1,176
    Hi, this error message (with the mention of "resizebuffers") indicates a known unreal engine conflict with another program. It's most likely the Sonic Suite 2 or Sonic Radar App or Nahimic, but other programs have been mentioned as well (if you google "resizebuffers" you should find several threads). You should try to quit any unneccessary program, especially any program that alters audio or video.
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