Crash when returning to a game session from standby

LoginId:9660b17945109e4fcea5e5b8188eac30
EpicAccountId:7e9d3677b41041ddb1ab3835be5d2c32

LowLevelFatalError [File:Unknown] [Line: 1114] GameThread timed out waiting for RenderThread after 1384.06 secs

RSG_Win64_Shipping!FDebug::AssertFailed() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
RSG_Win64_Shipping!GameThreadWaitForTask() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\rendercore\private\renderingthread.cpp:1120]
RSG_Win64_Shipping!FRenderCommandFence::Wait() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\rendercore\private\renderingthread.cpp:1147]
RSG_Win64_Shipping!FEngineLoop::Tick() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\launchengineloop.cpp:3662]
RSG_Win64_Shipping!GuardedMain() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\launch.cpp:166]
RSG_Win64_Shipping!GuardedMainWrapper() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
RSG_Win64_Shipping!WinMain() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
RSG_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

Comments

  • ROCKFISH_AndiROCKFISH_Andi Moderator Posts: 1,104
    Hi, I think I've heard this one being reported once or twice some years ago. Unfortunately there's not much we can do but to pass the info on to Epic, hoping they willl fix it.
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