Crash after selecting a star to jump to

gazoutggazoutg Posts: 1Member
Just select a star to jump to and ended up in steamVR home instead. when i removed the headset I saw there was a crash report on the computer screen.

Playing on VIVE.

The stack is :
LoginId:8127c9084c08c115705fdebb130324e2
EpicAccountId:

Access violation - code c0000005 (first/second chance not available)

RSG_Win64_Shipping!FLateUpdateManager::Apply_RenderThread() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\headmounteddisplay\private\lateupdatemanager.cpp:54]
RSG_Win64_Shipping!FDefaultXRCamera::PreRenderViewFamily_RenderThread() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\headmounteddisplay\private\defaultxrcamera.cpp:170]
RSG_Win64_Shipping!ViewExtensionPreRender_RenderThread() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\renderer\private\scenerendering.cpp:2785]
RSG_Win64_Shipping!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`20'::EURCMacro_FViewExtensionPreDrawCommand>::ExecuteTask() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:844]
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\async\taskgraph.cpp:573]
RSG_Win64_Shipping!RenderingThreadMain() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\rendercore\private\renderingthread.cpp:333]
RSG_Win64_Shipping!FRenderingThread::Run() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\rendercore\private\renderingthread.cpp:467]
RSG_Win64_Shipping!FRunnableThreadWin::Run() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
The hardware is:

------------------
System Information
------------------
Operating System: Windows 10 Famille 64-bit
      System Manufacturer: Gigabyte Technology Co., Ltd.
                Processor: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz (12 CPUs), ~3.6GHz
                   Memory: 16384MB RAM
      Available OS Memory: 16304MB RAM
                Page File: 14627MB used, 7307MB available
              Windows Dir: C:\WINDOWS
          DirectX Version: DirectX 12
      DX Setup Parameters: Not found
         User DPI Setting: 96 DPI (100 percent)
       System DPI Setting: 96 DPI (100 percent)
          DWM DPI Scaling: Disabled
                 Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
           DxDiag Version: 10.00.17763.0001 64bit Unicode
---------------
Display Devices
---------------
           Card name: NVIDIA GeForce GTX 1080
        Manufacturer: NVIDIA
           Chip type: GeForce GTX 1080
            DAC type: Integrated RAMDAC
         Device Type: Full Device (POST)
      Display Memory: 16230 MB
    Dedicated Memory: 8079 MB
       Shared Memory: 8151 MB
        Current Mode: 1920 x 1080 (32 bit) (60Hz)
        Monitor Name: Generic PnP Monitor
       Monitor Model: GN246HL
         Native Mode: 1920 x 1080(p) (60.000Hz)
         Output Type: DVI
 Driver File Version: 25.21.0014.1616 (English)
      Driver Version: 25.21.14.1616
         DDI Version: 12

Comments

  • ROCKFISH_AndiROCKFISH_Andi Posts: 1,088Moderator
    Hi, no idea what the problem could be. It seems to be a low level Unreal Engine camera problem, possibly only in VR.

    Do you get the error often? Do you ever get it in non-vr (if you're ever playing in non-vr)?
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