Crash on startup.

As title says it's crashing on startup in VR. None VR is working.

My PC stats
Acer X34p Predator monitor
I7 9900K 5.2ghz
16gb DDR4 3866MHz TEAM GROUP DARK PRO
Asus Z370 Formula
RTX 2080ti
Logitech G910 Orion Spark
Logitech G703 Gaming Mouse
Xbox one controller.
Oculus Ruft S
Touch controllers

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EpicAccountId:a111ad5bf98649c481cdecaf8b3c1553

LowLevelFatalError [File:Unknown] [Line: 345] SwapChain->ResizeBuffers(1,SizeX,SizeY,RenderTargetFormat,DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH) failed at I:\Intermediate\RSG_Configurable_Win\Engine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:236 with error DXGI_ERROR_INVALID_CALL, Size=1920x1080 Format=DXGI_FORMAT_R10G10B10A2_UNORM(0x00000018)

RSG_Win64_Shipping!FDebug::AssertFailed() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
RSG_Win64_Shipping!VerifyD3D11ResizeViewportResult() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:336]
RSG_Win64_Shipping!FD3D11Viewport::Resize() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:238]
RSG_Win64_Shipping!FSlateRHIRenderer::ConditionalResizeViewport() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:383]
RSG_Win64_Shipping!FSlateRHIRenderer::UpdateFullscreenState() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:419]
RSG_Win64_Shipping!FSceneViewport::ResizeFrame() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\slate\sceneviewport.cpp:1334]
RSG_Win64_Shipping!SystemResolutionSinkCallback() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\unrealengine.cpp:603]
RSG_Win64_Shipping!TBaseStaticDelegateInstance::ExecuteIfSafe() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788]
RSG_Win64_Shipping!FConsoleManager::CallAllConsoleVariableSinks() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\hal\consolemanager.cpp:605]
RSG_Win64_Shipping!FConsoleManager::ProcessUserConsoleInput() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\hal\consolemanager.cpp:1234]
RSG_Win64_Shipping!UEngine::Exec() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\unrealengine.cpp:3962]
RSG_Win64_Shipping!UGameEngine::Exec() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\gameengine.cpp:1092]
RSG_Win64_Shipping!UGameViewportClient::Exec() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\gameviewportclient.cpp:2517]
RSG_Win64_Shipping!ULocalPlayer::Exec() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\localplayer.cpp:1472]
RSG_Win64_Shipping!UPlayer::ConsoleCommand() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\player.cpp:51]
RSG_Win64_Shipping!APlayerController::ConsoleCommand() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\playercontroller.cpp:391]
RSG_Win64_Shipping!UKismetSystemLibrary::ExecuteConsoleCommand() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\kismetsystemlibrary.cpp:284]
RSG_Win64_Shipping!UKismetSystemLibrary::execExecuteConsoleCommand()
RSG_Win64_Shipping!UFunction::Invoke() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4729]
RSG_Win64_Shipping!UObject::CallFunction() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:774]
RSG_Win64_Shipping!UObject::ProcessContextOpcode() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2197]
RSG_Win64_Shipping!UObject::ProcessInternal() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
RSG_Win64_Shipping!UFunction::Invoke() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4729]
RSG_Win64_Shipping!UObject::ProcessEvent() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
RSG_Win64_Shipping!AActor::ProcessEvent() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\actor.cpp:730]
RSG_Win64_Shipping!FLatentActionManager::TickLatentActionForObject() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\latentactionmanager.cpp:187]
RSG_Win64_Shipping!FLatentActionManager::ProcessLatentActions() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\latentactionmanager.cpp:103]
RSG_Win64_Shipping!AActor::Tick() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\actor.cpp:946]
RSG_Win64_Shipping!AActor::TickActor() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\actor.cpp:925]
RSG_Win64_Shipping!FActorTickFunction::ExecuteTick() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\actor.cpp:140]
RSG_Win64_Shipping!FTickFunctionTask::DoTask() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\ticktaskmanager.cpp:272]
RSG_Win64_Shipping!TGraphTask::ExecuteTask() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:834]
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilIdle() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\core\private\async\taskgraph.cpp:584]
RSG_Win64_Shipping!FTickTaskManager::RunTickGroup() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\ticktaskmanager.cpp:1455]
RSG_Win64_Shipping!UWorld::Tick() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\leveltick.cpp:1468]
RSG_Win64_Shipping!UGameEngine::Tick() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\gameengine.cpp:1311]
RSG_Win64_Shipping!FEngineLoop::Tick() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\launchengineloop.cpp:3496]
RSG_Win64_Shipping!GuardedMain() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\launch.cpp:166]
RSG_Win64_Shipping!GuardedMainWrapper() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
RSG_Win64_Shipping!WinMain() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
RSG_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll


Comments

  • Paolo TrianniPaolo Trianni Posts: 2Member
    Fixed it was Asus Sonic suite/radar causing the crash.
  • ROCKFISH_AndiROCKFISH_Andi Posts: 1,102Moderator
    Thanks for mentioning that it was yet another VR software conflict, glad you got it working!
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