Crash at game launch after crash

PitsUPitsU Posts: 4Member
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Access violation - code c0000005 (first/second chance not available)

RSG_Win64_Shipping!FShader::SerializeBase() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\shadercore\private\shader.cpp:1005]
RSG_Win64_Shipping!TShaderMap::SerializeShaderForLoad() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\shadercore\public\shader.h:1805]
RSG_Win64_Shipping!TShaderMap::SerializeInline() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\shadercore\public\shader.h:1887]
RSG_Win64_Shipping!FMaterialShaderMap::Serialize() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\materials\materialshader.cpp:2380]
RSG_Win64_Shipping!FMaterial::SerializeInlineShaderMap() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\materials\materialshared.cpp:765]
RSG_Win64_Shipping!SerializeInlineShaderMaps() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\materials\material.cpp:663]
RSG_Win64_Shipping!UMaterial::Serialize() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\materials\material.cpp:3357]
RSG_Win64_Shipping!FAsyncPackage::EventDrivenSerializeExport() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3528]
RSG_Win64_Shipping!FAsyncPackage::ProcessImportsAndExports_Event() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3856]
RSG_Win64_Shipping!FAsyncPackage::Event_ProcessImportsAndExports() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2862]
RSG_Win64_Shipping!::operator()() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2644]
RSG_Win64_Shipping!FAsyncLoadEventQueue::PopAndExecute() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\serialization\asyncloadingthread.h:103]
RSG_Win64_Shipping!FAsyncLoadingThread::ProcessAsyncLoading() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4401]
RSG_Win64_Shipping!FAsyncLoadingThread::TickAsyncThread() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:5073]
RSG_Win64_Shipping!FAsyncLoadingThread::TickAsyncLoading() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4794]
RSG_Win64_Shipping!FlushAsyncLoading() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:7010]
RSG_Win64_Shipping!ULevelStreaming::RequestLevel() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\levelstreaming.cpp:993]
RSG_Win64_Shipping!::operator()() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\levelstreaming.cpp:544]
RSG_Win64_Shipping!ULevelStreaming::UpdateStreamingState() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\levelstreaming.cpp:683]
RSG_Win64_Shipping!UWorld::UpdateLevelStreaming() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\world.cpp:2864]
RSG_Win64_Shipping!UGameViewportClient::Draw() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\gameviewportclient.cpp:1261]
RSG_Win64_Shipping!FViewport::Draw() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\unrealclient.cpp:1503]
RSG_Win64_Shipping!FSceneViewport::ResizeViewport() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\slate\sceneviewport.cpp:1398]
RSG_Win64_Shipping!FSceneViewport::ResizeFrame() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\slate\sceneviewport.cpp:1322]
RSG_Win64_Shipping!UGameEngine::SwitchGameWindowToUseGameViewport() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\engine\private\gameengine.cpp:573]
RSG_Win64_Shipping!FDefaultGameMoviePlayer::WaitForMovieToFinish() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\movieplayer\private\defaultgamemovieplayer.cpp:533]
RSG_Win64_Shipping!FEngineLoop::Tick() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\launchengineloop.cpp:3499]
RSG_Win64_Shipping!GuardedMain() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\launch.cpp:166]
RSG_Win64_Shipping!GuardedMainWrapper() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
RSG_Win64_Shipping!WinMain() [i:\intermediate\rsg_configurable_win\engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
RSG_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

Comments

  • PedalToTheMetalPedalToTheMetal Posts: 141Member
    edited June 30
    Please include the game version number and hardware specs in your posts.
    - that's what the subforum title says ;)
  • hairoghairog Posts: 4Member
    Game version 1.3.4 Steam
    ------------------
    System Information
    ------------------
    Time of this report: 6/29/2019, 21:59:07
    Machine name: MSI
    Machine Id: {8330E1C8-EAE8-4B7B-A9D0-B076B25069D2}
    Operating System: Windows 10 Home 64-bit (10.0, Build 17134) (17134.rs4_release.180410-1804)
    Language: English (Regional Setting: English)
    System Manufacturer: Micro-Star International Co., Ltd.
    System Model: GL63 8RE
    BIOS: E16P5IMS.10C (type: UEFI)
    Processor: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 CPUs), ~2.2GHz
    Memory: 16384MB RAM
    Available OS Memory: 16230MB RAM
    Page File: 7177MB used, 11484MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 12
    DX Setup Parameters: Not found
    User DPI Setting: 96 DPI (100 percent)
    System DPI Setting: 120 DPI (125 percent)
    DWM DPI Scaling: Disabled
    Miracast: Available, with HDCP
    Microsoft Graphics Hybrid: Supported
    DxDiag Version: 10.00.17134.0001 64bit Unicode

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce GTX 1060
    Manufacturer: NVIDIA
    Chip type: GeForce GTX 1060
    DAC type: Integrated RAMDAC
    Device Type: Full Device
    Device Key: Enum\PCI\VEN_10DE&DEV_1C20&SUBSYS_12141462&REV_A1
    Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
    Device Problem Code: No Problem


    -------------
    Sound Devices
    -------------
    Description: Headphones (Rift Audio)


    Description: Speakers (2- Realtek(R) Audio)

    Description: E420i-B0 (High Definition Audio Device)

    ---------------------
    Sound Capture Devices
    ---------------------
    Description: Microphone (Rift Audio)
    Default Sound Capture: Yes
    Default Voice Capture: No
    Driver Name: OCULUS119B.sys
    Driver Version: 10.00.0016.9019 (English)
    ---------------------
    Video Capture Devices
    Number of Devices: 1
    ---------------------
    FriendlyName: HD Webcam
    Category: Camera
    SymbolicLink: \\?\usb#vid_5986&pid_1140&mi_00#6&231c69fa&0&0000#{e5323777-f976-4f5b-9b55-b94699c46e44}\global
    Location: Front
    Rotation: 0
    Manufacturer: Microsoft


    ------------------------
    Disk & DVD/CD-ROM Drives
    ------------------------
    Drive: C:
    Free Space: 4.6 GB
    Total Space: 135.8 GB
    File System: NTFS
    Model: WDC PC SN520 SDAPNUW-256G

    Drive: D:
    Free Space: 82.1 GB
    Total Space: 85.0 GB
    File System: NTFS
    Model: WDC PC SN520 SDAPNUW-256G

    Drive: E:
    Free Space: 124.4 GB
    Total Space: 953.9 GB
    File System: NTFS
    Model: WDC WD10JPLX-00MBPT0

    Drive: H:
    Free Space: 175.7 GB
    Total Space: 476.8 GB
    File System: NTFS
    Model: TOSHIBA External USB 3.0 USB Device

    --------------
    System Devices
    --------------
    Name: Intel(R) SPI (flash) Controller - A324
    Device ID: PCI\VEN_8086&DEV_A324&SUBSYS_12141462&REV_10\3&11583659&1&FD
    Driver: n/a

    Name: NVIDIA GeForce GTX 1060
    Device ID: PCI\VEN_10DE&DEV_1C20&SUBSYS_12141462&REV_A1\4&71E0521&0&0008
    Driver: C:\Windows\system32\DRIVERS\NVIDIA Corporation\Drs\dbInstaller.exe, 25.21.0014.1917 (English), 2/21/2019 02:53:08, 731936 bytes
    Driver: C:\Windows\system32\DRIVERS\NVIDIA Corporation\Drs\nvdrsdb.bin, 2/20/2019 08:03:16, 1558028 bytes
    Driver: er: C:\Windows\system32\DRIVERS\Smb_driver_Intel.sys, 19.05.0031.0011 (English), 8/30/2018 03:57:18, 56912 bytes

  • PitsUPitsU Posts: 4Member
    Sorry, first time posting.

    Specs below. Additionally, I have just went through the troubleshooting list:
    https://forum.everspace-game.com/discussion/1318/installation-troubleshooting#latest
    I reinstalled prerequisites, etc.

    Currently, I cannot even get to the game menu, it crashes every time I launch (I see the Everspace logo, and loading dots at the bottom - after that there is a crash).

    System: Windows 10 LTSC 64bit
    Platform: Steam (tried launching from installation folder, same result)
  • tyllelly23tyllelly23 Posts: 6Member
    I play game mobile mobidescargar at them unnoticed errors
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