Crash during pause/menu

BluestreakBluestreak Posts: 2Member
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LowLevelFatalError [File:Unknown] [Line: 200] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

RSG_Win64_Shipping!FDebug::AssertFailed() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
RSG_Win64_Shipping!TerminateOnDeviceRemoved() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:213]
RSG_Win64_Shipping!VerifyD3D11Result() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:249]
RSG_Win64_Shipping!FD3D11EventQuery::WaitForCompletion() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:160]
RSG_Win64_Shipping!FD3D11DynamicRHI::RHIEndDrawingViewport() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:614]
RSG_Win64_Shipping!FRHICommandListExecutor::ExecuteInner() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\rhi\private\rhicommandlist.cpp:573]
RSG_Win64_Shipping!FRHICommandList::EndDrawingViewport() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\rhi\private\rhicommandlist.cpp:1509]
RSG_Win64_Shipping!FSlateRHIRenderer::DrawWindow_RenderThread() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:928]
RSG_Win64_Shipping!TGraphTask > >::ExecuteTask() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:844]
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\core\private\async\taskgraph.cpp:573]
RSG_Win64_Shipping!RenderingThreadMain() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\rendercore\private\renderingthread.cpp:333]
RSG_Win64_Shipping!FRenderingThread::Run() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\rendercore\private\renderingthread.cpp:467]
RSG_Win64_Shipping!FRunnableThreadWin::Run() [j:\jenkins\workspace\rsg_configurable_win_gog\engine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]

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