Patch 1.2.2 - Changelog


in NEWS (ES1)
We've just released a small patch. Here's the list of changes
Tweaks
Tweaks
- Don't allow energy consumption mod on energy discharger
- Encounters: When dying in the Okkar homeworld, you will not be able to retrieve your wreck
- Fixed some issues with offline play
- Fixed invisible Encounters button being selectable in ingame pause menu
- Add more safety to preventing Okkar Forces from jumping in during cutscenes
- Fix Okkar Gunship MK2 occasionally hitting itself with own projectile
- Encounters: Fixed voice audio not being audible on Linux
- Encounters: Fixed re-engineering removing 3 Viridian Energy instead of 2
- Encounters: Fixed Coalition not attacking the Okkar
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Comments
I think it would be a cool unique attribute for this special gun to be able to clear out mine fields with one shot (without needing an enemy to be the primary target).