How to defeat nanobot clouds undamaged?
Is there any way to eliminate a nanobot cloud without taking massive damage? I've tried sniping it from 4km away, sniping then energized boosting away, hitting it then hiding behind a bid object, nothing works. I know about the mine cloud workaround, but that's not consistent. The damage it deals is more than the nanobots it drops most of the time I find, even with maxed out nanobot perks.
Also, for the devs, if there is no intended way to avoid the damage, please do something to make the clouds less annoying. Vastly reduce the damage radius when you get near it, make them not track you, make the HUD mark them, something.
Right now without a way to properly defeat them, the clouds feel like the single biggest sore spot in the game right now. They're hard to see and always show up in the most inopportune moments, when you're dealing with a big enemy horde or hiding from a solar flare with nowhere to go. This game frustrates me a lot, but that frustration always motivates me to try again, try harder; these nanobot clouds only motivate me to turn off the game.
Also, for the devs, if there is no intended way to avoid the damage, please do something to make the clouds less annoying. Vastly reduce the damage radius when you get near it, make them not track you, make the HUD mark them, something.
Right now without a way to properly defeat them, the clouds feel like the single biggest sore spot in the game right now. They're hard to see and always show up in the most inopportune moments, when you're dealing with a big enemy horde or hiding from a solar flare with nowhere to go. This game frustrates me a lot, but that frustration always motivates me to try again, try harder; these nanobot clouds only motivate me to turn off the game.
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I killed three in one run recently, one just happened to come close as I deployed an ARC-9000 on an Okkar frigate - bad timing hehe
It still hate them and imho they should be nerfed or omitted altogether. Or maybe if we had a special shield or weapon to help combat them. Even being able to target them properly would be of great help.
And please, make it so that they can't munch up the playership through solid walls, like on the inside of a derelict station when they are on the outside (which happened to me recently).
In the expansion, there is a mission where you have to scan the grey goo's. Obviously, you have to be real close and it is next to impossible without a damage limiter.
Removing the goo altogether as suggested above doesn't feel right to me as it is one of those random factors that make the game fun and also works as a neat "chaos injector", especially when two factions happen to fight each other with goo nearby
Anyway, I somewhat like it the way it is - no idea why. Probably because in a game where you are supposed to get your tail kicked it somehow feels right to get it kicked differently. Also they are not that annoying after all, it took me a few runs to just scan them (as we only need to scan 2 of them, I decided to do it one at a time so it wouldn't become a "someone give me teh nanobots" run afterwards).
ps Just seen it. The goo seems to ignore NPCs and vice versa (the goo flies around them though). Storms do the same damage to everyone however (didn't reset so can't tell for the story-driven thingie).
At any rate, imo the Grey Goo is -BEEP- and needs to go. If the game creators can't see the error of their ways, I hope they will at least open the game to modding soon.
One of the things I like about everspace is the variety of potential enemies and threats (that includes ships, natural phenomena [like black holes, sun bursts], and alien life forms). The more variety we have the better... IMHO.
I'm done with Everspace. Playing Horizon: Zero Dawn now. Buh-bye.
I don't feel like retyping it, either.
If you guys are happy with the game as it is, including the useless annoyances, that's fine. I'm not so I'm moving on.
Cheers