Patches 1.1.0, 1.1.1 & 1.1.2 - Changelogs

ROCKFISH_AndiROCKFISH_Andi Posts: 961Moderator
edited October 2017 in NEWS
We've just released a new update. Highlights include the promised Hardcore Mode, TrackIR support and fully customizable controls for HOTAS, Joysticks and Gamepads.

Please see the complete list of changes below.

Unfortunately we have to postpone the update on XBoxOne and the Windows Store to an unknown time. We ran into a lot of problems after migrating to Unreal Engine 4.16 and are still busy fixing the remaining issues.

New Features
  • Added Hardcore Mode
  • Windows (64bit): Added Joystick and HOTAS support
  • Windows: New controls menu to freely configure Mouse/Keyboard, Gamepad and other input
  • Windows: Added TrackIR support (minimum version 4)
  • VR: Added mouse / keyboard support
  • Added new languages: Chinese (Traditional), Japanese, Korean
  • Added a spectator camera that can be activated during Action Freeze mode
  • Added basic colorblind option affecting HUD marker colors
  • Added option to select the anti-aliasing method (Off / FXAA / Temporal AA)
  • Added option to change the screen percentage in non-VR mode
  • Added option to toggle Motion Blur
  • Added option to toggle Chromatic Aberration
  • Mac: Steam Achievements and backer rewards (via Steam) now working on Mac
Tweaks
  • Buffed Gunship: Starts stronger (more hitpoints, more armor, more energy regeneration, increased boost) but ends up with same values as before when fully perked
  • Slightly reduced enemy accuracy on "Hard" difficulty
  • Increased HUD visibility when sensors are damaged
  • Slightly reduced Okkar Drone burst duration
  • Slightly reduced Coil Gun spread
  • Destroyed ships no longer deal collision damage while tailspinning
  • Show message when fuel limit is reached
  • Show current cooldown of devices, secondary weapons ammo and consumables amount in selection wheel
  • Increased Temporal Anti-Aliasing sharpness
  • Updated tonemapper and color grading to work with UE4.16
  • Added a "fully mined" indication sound
  • Used a special warning sound for silo missiles
  • VR: You can now reset your camera orientation via the gamepad by holding down [Select]
  • VR: Decreased the size of the mission markers
  • VR: The Oculus Rift mirror window is now undistorted
  • VR: Added "aim with headtracking" option to keyboard options menu
  • VR: Disabled VSync and FOV options in the display options menu, since they should never be modified for VR
  • VR: Enabled monoscopic far field rendering, which should improve performance a bit
  • VR: The sensor damage screen effects are now disabled while the player is in a menu
  • VR: You can now reset the device orientation during cinematics playback
  • VR: Added some missing UI animations
Bugfixes
  • Fixed a bug where clones would not spawn again if once killed and then exited out of the run and continued
  • Fixed infinite loop bug when selecting previous consumables if there is an empty slot at the end
  • Fixed Okkar Corvette Mk2 plasma cannons not becoming friendly when Corvette gets mainframe-overridden
  • Fixed Missile Turret device not all stats being displayed
  • Fixed thermal beam not being affected by sound fx volume settings
  • Fixed wrong Gunship device slot amount showing in perks screen
  • Fixed "Scanning..." message occasionally not being removed
  • Fixed Okkar forces and Warships jumping in with Low Profile Glyph equipped during story missions
  • Fixed fuel being restored after a jumpgate jump when having the Fuel Conservation glyph equipped
  • Fixed teleporter device wall hack
  • VR: Fixed an issue with some HUD widgets still being visible in menus
  • VR: Fixed that you could apply the resolution/FOV in the display options which would then get loaded in non-VR mode
  • VR: Fixed that you could enter the action freeze mode via the keyboard, resulting in a black screen
  • VR: Fixed the positioning of the aiming assist marker
  • VR: Fixed a slightly offset crosshair when "aim with headtracking" was selected
  • VR: Fixed that the crafting list widget didn't scroll correctly
  • VR: Fixed wrong positions of main menu / intro video when launching the game with an HTC Vive. This is a workaround for a SteamVR plugin bug that slightly increases loading times with HTC Vive headsets.
  • VR: Fixed that the game would lose input focus when Alt+Tabbing out of the game window or clicking anywhere else
  • VR: Fixed a hanger that could occur when resetting the run or game from the options menu
  • VR: Fixed invisible health bar of the final boss
  • VR: Fixed that you could open the system menu while jumping
  • VR: Fixed a rare crash that could occur when approaching traders or service stations that are about to jump away

We've also released a mostly HOTAS related hotfix including the following changes:

Bugfixes
  • Fixed menu navigation issues that occurred when some HOTAS devices were connected
  • Gamepad / HOTAS: decreased yaw/roll threshold, making it easier to do both at the same time
  • Hardcore runs now also count towards the "Fast and Fragile" and "Slow and Sturdy" achievements
  • Prevented opening the pause menu while the player is jumping via jumpgate
Which was followed by yet another patch with these changes:

New Features
  • Added sensitivity sliders to the axis settings in the controls menu
Tweaks
  • VR: changed standard mouse control mode to be independent of device orientation
  • Set LOD scaling to less agressive values
Bugfixes
  • Fixed problems with rebinding the Pitch and Hover axes in one go when using an Xbox Controller
  • Fixed wrong ship banking values in Action Freeze Mode leading to jumpy contrails
  • Fixed that the game would switch to gamepad mode when a gamepad / joystick device was detected even though it wasn't used
  • Fixed some issues with HOTAS/Joystick bindings that were not recognized, notably those emulated by Thrustmaster T.A.R.G.E.T
  • Fixed Okkar Corvette Energy Discharge firing if player is cloaked
  • Fixed Okkar Frigate not dealing collision damage when destroyed
  • Fixed that after loading a pre-1.1.0 savegame, some default keys were mapped to MiddleMouseButton that shouldn't have been
  • Fixed warships not appearing in Hardcore Mode after having defeated Gorc

Comments

  • GiraffasaurGiraffasaur Posts: 1,093Moderator, Space Cat
    edited August 2017
    If you're looking for a more visual representation of the new features, I've compiled a short video for you. Enjoy!

  • DeepCycleDeepCycle Posts: 5Member
    Y A Y!
  • JURISJURIS Posts: 3Common Beta Backer, Customer
    Yes! YES !! Thank You, developers! Even if I will hate how it plays with Flightstick - that choice has to be there, for any flying action game.
  • SoranSoran Posts: 95
    Thanks for the great update now I'll be able to use a joystick and my oculus
  • bearbomanbearboman Posts: 1Member
    Man I'm sick of the windows store version LOL! I should have kept the Steam key y'all gave me and gave my friend the Windows Store key LOL! So much for Xbox Anywhere LOL! More like Xbox-Pain-in-my-Rear! JK ;) Thanks for continuing to work hard y'all!
  • BobbyBobby Posts: 3Common Beta Backer, Customer
    > Destroyed ships no longer deal collision damage while tailspinning

    I don't agree with this. A spinning chunk of metal should do damage when it collides with you.
  • GiraffasaurGiraffasaur Posts: 1,093Moderator, Space Cat
    Bobby said:

    I don't agree with this. A spinning chunk of metal should do damage when it collides with you.

    The damage output was exceptionally high, as there is an explosion radius when a ship dies, effectively dealing double-damage (collision + explosion), which could one-shot the player in many cases. This was removed for mechanical purposes.
  • TaldrenTaldren Posts: 11Kickstarter Alpha Backer, Space Optimizr
    We really need a sensativity setting for Stick/HOTAS. Ship is completely uncontrollable with my T16000M's.
  • GiraffasaurGiraffasaur Posts: 1,093Moderator, Space Cat
    Taldren said:

    We really need a sensativity setting for Stick/HOTAS. Ship is completely uncontrollable with my T16000M's.

    The team is working on it!
  • TaldrenTaldren Posts: 11Kickstarter Alpha Backer, Space Optimizr
    edited August 2017

    Taldren said:

    We really need a sensativity setting for Stick/HOTAS. Ship is completely uncontrollable with my T16000M's.

    The team is working on it!
    Great! BTW, did mouse change at all. I tried to play it with keyboard+mouse and it feels different than it used to months ago.
  • troopitroopi Posts: 83Member
    edited August 2017
    Hi mates
    I bought the game on GOG while still in Beta. Played it a lot without any issues. Now I downloaded the new version from GOG, uninstalled the old one and installed anew (kept the saves ;))
    Now, whenever I try to open the game, several windows appear warning me about plugins that were designed for a different version of the engine. Basically, they all say the same, like:
    "Android Media Player plugin was designed for a different version of the engine. Attempt to load it anyway?"

    If I press Yes, it will go on with other warnings listed here:
    Android Media Player
    AVF Media PLayer
    WMF Media Player
    Online Subsystem
    Online Subsystem NULL
    Online Subsystem Steam
    Online Subsystem Utils
    Oculus Input

    Then, the rockfish splash logo appears for a while, and then, nothing. The executable disappears.
    I'm running windows 10 with latest updates, and all the prerequisites are installed fine.
    The game played fine before. It's just this version that shows this error.

    Oh, and the file version of the game is
    "setup_everspace_1.1.0.33508_(14270)_(g).exe"

    Hope you can help.
    Cheers.
  • troopitroopi Posts: 83Member
    Hi there again. I just fixed the issue, by unistalling the game, including saves, and cleaning up the user data inside (delete everything)
    C:\Users\XXX\AppData\Local\RSG
    Then I installed the game anew with admin rights.
    Had to force the game to run with x64 executable, cause the everspace.exe would always call the 32 version.
    Anyway, the game is working fine now. And even better, with the proper story told. Thanks rockfish!
    Great Job.

    Cheers.
  • Dying GaspDying Gasp Posts: 13Member
    When will this be out for Xbox 1? And will it fix the glyph bugs?
  • GiraffasaurGiraffasaur Posts: 1,093Moderator, Space Cat
    edited August 2017

    When will this be out for Xbox 1? And will it fix the glyph bugs?

    There were some road blocks in getting the XBox version through, which is currently being worked on. The team wants to ensure everything is in working order and will seek approvals when they can assure all the problems have been resolved, which will be soon.
  • DefiantSoulDefiantSoul Posts: 15Member
    Thank you for finally letting us turn off motion blur and chromatic aberration independently. Now please, how about a target nearest hostile button?
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