Traders pointless in later game?
Traders seem to rarely offer anything of any value - either low-value resources or easily crafted equipment. Fine when you're just starting out and can't make your own stuff, but there's little point visiting them once you've spent some time unlocking perks.
Any chance we could get a perk to increase the quality of goods on offer at traders? i.e. more dark matter/energy, crystals, gas, Mk2/3 equipment. Would also be great to purchase upgrades there, too.
Any chance we could get a perk to increase the quality of goods on offer at traders? i.e. more dark matter/energy, crystals, gas, Mk2/3 equipment. Would also be great to purchase upgrades there, too.
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Furthermore, Traders can have some useful deals, including high-tier Weapons, Devices, Nanobots and Access Keys that can be traded for. And let's not forget that as a neutral faction their ship itself can be used defensively against Outlaw Fighters. Trader turrets are surprisingly powerful.
Overall I do have to agree that I'd like to see Traders with more options.
More options would be good, but I'd like to see them really provide a viable alternative (or a complement to) the crafting system. Especially once you hit those higher level blueprints you need a lot of dark matter to build things, and there's really not much of it about. The option to buy high-level gear (at a high price) would be nice, or to reliably buy rare crafting materials.
Edit: sorry, just now I remembered that service stations also trade goods, but they still offer very few deals. So everything comes down to just how much different transactions there is on offer..