Crash at startup. Access violation.

hortonwolfhortonwolf Posts: 2Member
Both windows and GOG had down loaded updates. Restart required for windows. Exited Everspace after crash. Shut down then restarted computer. same results as below. Exited and restarted a second time. still same flashes opening then crash report.

MachineId:4311210B4F4B9E20152B3981E3306CD6
EpicAccountId:

Access violation - code c0000005 (first/second chance not available)

RSG_Win64_Shipping!UMaterialInterface::InitDefaultMaterials()
RSG_Win64_Shipping!UMaterialInterface::UMaterialInterface()
RSG_Win64_Shipping!UMaterialInstance::UMaterialInstance()
RSG_Win64_Shipping!UMaterialInstanceConstant::UMaterialInstanceConstant()
RSG_Win64_Shipping!StaticConstructObject_Internal()
RSG_Win64_Shipping!FLinkerLoad::CreateExport()
RSG_Win64_Shipping!FLinkerLoad::CreateExportAndPreload()
RSG_Win64_Shipping!FLinkerLoad::LoadAllObjects()
RSG_Win64_Shipping!LoadPackageInternal()
RSG_Win64_Shipping!LoadPackageInternal()
RSG_Win64_Shipping!ResolveName()
RSG_Win64_Shipping!StaticLoadObjectInternal()
RSG_Win64_Shipping!StaticLoadObject()
RSG_Win64_Shipping!ConstructorHelpersInternal::FindOrLoadObject()
RSG_Win64_Shipping!UPaperSprite::UPaperSprite()
RSG_Win64_Shipping!UClass::CreateDefaultObject()
RSG_Win64_Shipping!UObjectForceRegistration()
RSG_Win64_Shipping!ProcessNewlyLoadedUObjects()
RSG_Win64_Shipping!FEngineLoop::PreInit()
RSG_Win64_Shipping!GuardedMain()
RSG_Win64_Shipping!GuardedMainWrapper()
RSG_Win64_Shipping!WinMain()
RSG_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll.

Comments

  • ROCKFISH_AndiROCKFISH_Andi Posts: 1,056Moderator
    Sorry for the late reply - this one somehow slipped through - the error message is not telling us much (something material relate - but the crash seems to occur in Unreal engine source code) - did the game ever start again, or did you stop trying?
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