List of things that need to be added or changed (feel free to contribute)


Just gathering stuff I read a lot in other posts that really need to be added to the game or changed. Feel free to leave any suggestions of what to add.
Graphics:
- More settings (Not much more to say here, just as many settings we can get)
Controls:
- Sensitivity Sliders
- Mouse Deadzone
- Fully remapable controls (this is cofirmed to be on the way later down the road)
HUD:
- Easier to spot enemies (Different color then loot, customizable color for enemie/loot/objective)
- Minimap
Gameplay:
- Rework of the current energy system (having Boost, Main weapons and devices tied to the same ressource is overly limiting)
Anything you want to add to the list, just post it in the comments and I can add it to the list.
Also some personal thoughts:
-Rework of the missiles (Too high firerate, too good tracking, currently mainly used when energy runs out or when you want to snipe some drones before enegaging and dont have the shock rail) Something along the line of more Cooldown based, less tracking (maybe even some dumbfire missiles?) with less limited (maybe only limit per area) ammo or unlimited
- More enemy types, more variety in enemy ship loadouts.
- Improved faction system (Attacking terrans in one sector might -BEEP- of more then just that trader...) , trading (confirmed to come), more diffrent factions, "large" scale battles between them.
Graphics:
- More settings (Not much more to say here, just as many settings we can get)
Controls:
- Sensitivity Sliders
- Mouse Deadzone
- Fully remapable controls (this is cofirmed to be on the way later down the road)
HUD:
- Easier to spot enemies (Different color then loot, customizable color for enemie/loot/objective)
- Minimap
Gameplay:
- Rework of the current energy system (having Boost, Main weapons and devices tied to the same ressource is overly limiting)
Anything you want to add to the list, just post it in the comments and I can add it to the list.
Also some personal thoughts:
-Rework of the missiles (Too high firerate, too good tracking, currently mainly used when energy runs out or when you want to snipe some drones before enegaging and dont have the shock rail) Something along the line of more Cooldown based, less tracking (maybe even some dumbfire missiles?) with less limited (maybe only limit per area) ammo or unlimited
- More enemy types, more variety in enemy ship loadouts.
- Improved faction system (Attacking terrans in one sector might -BEEP- of more then just that trader...) , trading (confirmed to come), more diffrent factions, "large" scale battles between them.
1
Comments
I actually quite like having a single energy pool, but I may be in the minority there, and that's okay.
Enemy types and loadout variety I think is just because it's early alpha. If I recall it mentions enemy variety in the 'this is alpha' message on game start, so we certainly have that improvement to look forward to.
One other thing I would like is an estimated interceptors time. At the moment you get the warning moments before they arrive, and if they're too close or you don't have clean sight, you may not be able to jump away before they start shooting.
I must agree though, a distance indicator would be really nice aswell as a estimated time till intercept.
Something that i noticed now, that I have collected a good amount of cash: Once you have a good amount of perks unlocked they game feels much "better". You are faster not sluggish and the energy pool is fine in its size and recharge rate.
This brings me to a something about the perk system. I really don't like its current form. It's all linear upgrades. Really dull. some more special perks would be far more intersting. Maybe even some "active" perks where you can only chose 1-2 per run but have a more drastic effect.
HUD:
- Distance indicator on enemies / items (not just when targeted)
- Estimated time till intercept
Some additional personal thoughts:
- The perk system in its current form is really dull. Only small stat upgrades rather then interesting unlocks. Some major perks that have more drastic effects, or "active" perks that you can only have 1-2 active per run but have major impact on how you play would be nice.
Graphics:
- More settings (Not much more to say here, just as many settings we can get)
Controls:
- Sensitivity Sliders
- Mouse Deadzone
- Fully remapable controls (this is cofirmed to be on the way later down the road)
HUD:
- Easier to spot enemies (Different color then loot, customizable color for enemie/loot/objective)
- Minimap
- Distance indicator on enemies / items (not just when targeted)
- Estimated time till intercept
Gameplay:
- Rework of the current energy system (having Boost, Main weapons and devices tied to the same ressource is overly limiting)
- have credits carry over to the next game play run as standard and then balance the cost of upgrades around that
Some additional personal thoughts:
- The perk system in its current form is really dull. Only small stat upgrades rather then interesting unlocks. Some major perks that have more drastic effects, or "active" perks that you can only have 1-2 active per run but have major impact on how you play would be nice.
- -Rework of the missiles (Too high firerate, too good tracking, currently mainly used when energy runs out or when you want to snipe some drones before enegaging and dont have the shock rail) Something along the line of more Cooldown based, less tracking (maybe even some dumbfire missiles?) with less limited (maybe only limit per area) ammo or unlimited
I haven't gotten far enough in yet to know enough for whether banking credits is a good idea or not, so I perhaps shouldn't be commenting
And center the Mouse when coming out of a menu or jumppoint