Passive Device Toggle (Recommendation)

murfdudemurfdude Posts: 1Member
I'd like to have the ability to toggle passive devices like the shield and sensor relay on/off to allow for more control with my energy allocation. This would give the player more strategic choices of how to use their energy.

Maybe I'm in a rough combat and my devices are using too much of my energy, but I don't need bonus sensor range right now so I disable my sensor relay to get some of that allocated energy back without having to salvage the relay.

Comments

  • GiraffasaurGiraffasaur Posts: 1,094Moderator, Space Cat
    edited June 2017
    I love this idea, truly.

    Sounds similar to disabling a Primary Weapon from rotation, except it also cancels the passive energy. I don't think it would be too hard to implement?
  • invenioinvenio Posts: 108Member
    I 2nd this. I'm doing a run with the scout and I have about 1/3rd of my energy available for weapons due to the equipment I have installed. It would be great to be able to turn off my MK3 Sensor Relay in dog fights and then when I cleared the area out, turn it on again. It would add another layer of active management to the ship that would make the experience more immersive.
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