Crashed

TesticuleesTesticulees Posts: 1Member
I had lowered the difficulty level in the hangar and hit launch, it crashed as soon as transit was complete.

MachineId:9B030B7F430C22858DF44A9DB3224D55
EpicAccountId:

LowLevelFatalError [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')


RSG_Win64_Shipping!FDebug::AssertFailed()
RSG_Win64_Shipping!FD3D11EventNode::StopTiming()
RSG_Win64_Shipping!VerifyD3D11Result()
RSG_Win64_Shipping!FD3D11EventQuery::WaitForCompletion()
RSG_Win64_Shipping!FD3D11DynamicRHI::RHIEndDrawingViewport()
RSG_Win64_Shipping!FRHICommandListExecutor::ExecuteInner()
RSG_Win64_Shipping!FRHICommandList::EndDrawingViewport()
RSG_Win64_Shipping!FSlateRHIRenderer::DrawWindow_RenderThread()
RSG_Win64_Shipping!TGraphTask<`FSlateRHIRenderer::DrawWindows_Private'::`35'::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
RSG_Win64_Shipping!RenderingThreadMain()
RSG_Win64_Shipping!FRenderingThread::Run()
RSG_Win64_Shipping!FRunnableThreadWin::Run()

Comments

  • ROCKFISH_AndiROCKFISH_Andi Posts: 1,009Moderator
    It's a known Unreal Bug that can happen any time when using an overclocked graphics card. It's reported to happen less often when toning the overclocking down.
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