Crashes to desktop...Help Please!

CanierouCanierou Posts: 2Member
edited May 2017 in Crash Reports
Below is the latest crash, however i´ve attached here several error/crash logs to see if you can make use of them.

Please help me, I really like the game and want to keep playing it (=

Regards.

MS

MachineId:FCCC17F145483BB50EA868A235EC5721
EpicAccountId:

Access violation - code c0000005 (first/second chance not available)

RSG_Win64_Shipping!FParticleSysParam::UpdateAsyncActorCache()
RSG_Win64_Shipping!UParticleSystemComponent::TickComponent()
RSG_Win64_Shipping!FActorComponentTickFunction::ExecuteTickHelper<<lambda_21552cc66399a99f67383a1e5d179e48> >()
RSG_Win64_Shipping!FActorComponentTickFunction::ExecuteTick()
RSG_Win64_Shipping!FTickFunctionTask::DoTask()
RSG_Win64_Shipping!TGraphTask::ExecuteTask()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilIdle()
RSG_Win64_Shipping!FTickTaskManager::RunTickGroup()
RSG_Win64_Shipping!UWorld::Tick()
RSG_Win64_Shipping!UGameEngine::Tick()
RSG_Win64_Shipping!FEngineLoop::Tick()
RSG_Win64_Shipping!GuardedMain()
RSG_Win64_Shipping!GuardedMainWrapper()
RSG_Win64_Shipping!WinMain()
RSG_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
Logs.rar 313.2K

Comments

  • CanierouCanierou Posts: 2Member
    Updated Graphic drivers to latest version (not beta) and still getting crashes.

    Latest one, entering Sector3...

    MachineId:FCCC17F145483BB50EA868A235EC5721
    EpicAccountId:

    Access violation - code c0000005 (first/second chance not available)

    RSG_Win64_Shipping!FLightCacheInterface::GetShadowMapInteraction()
    RSG_Win64_Shipping!FPrimitiveSceneInfo::UpdatePrecomputedLightingBuffer()
    RSG_Win64_Shipping!FSceneRenderer::UpdatePrimitivePrecomputedLightingBuffers()
    RSG_Win64_Shipping!FDeferredShadingSceneRenderer::InitViewsPossiblyAfterPrepass()
    RSG_Win64_Shipping!FDeferredShadingSceneRenderer::InitViews()
    RSG_Win64_Shipping!FDeferredShadingSceneRenderer::Render()
    RSG_Win64_Shipping!FRelevancePacket::RenderThreadFinalize()
    RSG_Win64_Shipping!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`14'::EURCMacro_FDrawSceneCommand>::ExecuteTask()
    RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
    RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
    RSG_Win64_Shipping!RenderingThreadMain()
    RSG_Win64_Shipping!FRenderingThread::Run()
    RSG_Win64_Shipping!FRunnableThreadWin::Run()
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