Crash after second story cinematic

ES_2208ES_2208 Posts: 2Kickstarter Beta Backer, Space Dog
MachineId:C98FBAB741A615931536949C735846D4
EpicAccountId:0c74d704a56849d295d9f83382471137

LowLevelFatalError [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - 'RESET')


RSG_Win64_Shipping!FDebug::AssertFailed()
RSG_Win64_Shipping!FD3D11EventNode::StopTiming()
RSG_Win64_Shipping!VerifyD3D11Result()
RSG_Win64_Shipping!FD3D11DynamicRHI::RHICreateVertexBuffer()
RSG_Win64_Shipping!FDynamicRHI::CreateVertexBuffer_RenderThread()
RSG_Win64_Shipping!FBoneBufferPoolPolicy::CreateResource()
RSG_Win64_Shipping!TResourcePool::CreatePooledResource()
RSG_Win64_Shipping!FGPUBaseSkinVertexFactory::FShaderDataType::UpdateBoneData()
RSG_Win64_Shipping!FSkeletalMeshObjectGPUSkin::ProcessUpdatedDynamicData()
RSG_Win64_Shipping!TGraphTask<`FSkeletalMeshObjectGPUSkin::Update'::`2'::EURCMacro_SkelMeshObjectUpdateDataCommand>::ExecuteTask()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
RSG_Win64_Shipping!RenderingThreadMain()
RSG_Win64_Shipping!FRenderingThread::Run()
RSG_Win64_Shipping!FRunnableThreadWin::Run()

Comments

  • ROCKFISH_AndiROCKFISH_Andi Posts: 994Moderator
    Hi, this is a known Unreal Bug that tends to occur most often with overclocked graphics cards. It has been reported that the problem does not occur or at least occurs less often when the overclocking is toned down.
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