New Ideas - crafting list

Hi there mates.
I've been thinking about this one, since crafting things on the fly feels somewhat like an exploit, when the game should reward more the prepared player.
So this is the idea:
-add a time delay to each type of item crafted. Put them on a list that keeps producing the demanded items until it's empty.
Ex: craft 5 light missiles + 2 nanbots +3 scanners +1 beam laser.
They would all appear in a list at the bottom of the screen, as little icons, with a progress bar, and each icon would disappear when finished.
Consumables could take an average of 10 seconds, secondary weapons 20 secs., modules could take 30-40 secs., adn primary weapons 50-1 minute.
This would force the player to think more tactically on what to have ready for use before jumping, or what to do with the free time before the okkar arrive. And all those instant made stuff during combat would stop being a game exploit.
Cheers
I've been thinking about this one, since crafting things on the fly feels somewhat like an exploit, when the game should reward more the prepared player.
So this is the idea:
-add a time delay to each type of item crafted. Put them on a list that keeps producing the demanded items until it's empty.
Ex: craft 5 light missiles + 2 nanbots +3 scanners +1 beam laser.
They would all appear in a list at the bottom of the screen, as little icons, with a progress bar, and each icon would disappear when finished.
Consumables could take an average of 10 seconds, secondary weapons 20 secs., modules could take 30-40 secs., adn primary weapons 50-1 minute.
This would force the player to think more tactically on what to have ready for use before jumping, or what to do with the free time before the okkar arrive. And all those instant made stuff during combat would stop being a game exploit.
Cheers
0
Comments
Maybe after you've made the same item a certain number of times in a run, it becomes instant. Im just thinking of all the 10s long Scanning Probe crafts on an average run.