Crash Report

SlyfoxSlyfox Posts: 2Member
MachineId:A133B02B456FD4D0E19245BA08AF13FB
EpicAccountId:

LowLevelFatalError [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180]
Unreal Engine is exiting due to D3D device being lost. D3D device was not available to assertain DXGI cause.


RSG_Win64_Shipping!FDebug::AssertFailed()
RSG_Win64_Shipping!VerifyD3D11Result()
RSG_Win64_Shipping!FD3D11DynamicRHI::RHICreateVertexBuffer()
RSG_Win64_Shipping!FDynamicRHI::CreateVertexBuffer_RenderThread()
RSG_Win64_Shipping!FGPUParticleVertexBuffer::InitRHI()
RSG_Win64_Shipping!FRenderResource::InitResource()
RSG_Win64_Shipping!UParticleModuleSubUVMovie::DetermineImageIndex()
RSG_Win64_Shipping!TGraphTask<`FParticleSimulationGPU::InitResources'::`2'::EURCMacro_FInitParticleSimulationGPUCommand>::ExecuteTask()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
RSG_Win64_Shipping!RenderingThreadMain()
RSG_Win64_Shipping!FRenderingThread::Run()
RSG_Win64_Shipping!FRunnableThreadWin::Run()

Not even 30 seconds into actually playing the game it crashes

Comments

  • SlyfoxSlyfox Posts: 2Member
    MachineId:A133B02B456FD4D0E19245BA08AF13FB
    EpicAccountId:

    LowLevelFatalError [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180]
    Unreal Engine is exiting due to D3D device being lost. D3D device was not available to assertain DXGI cause.


    RSG_Win64_Shipping!FDebug::AssertFailed()
    RSG_Win64_Shipping!VerifyD3D11Result()
    RSG_Win64_Shipping!FD3D11DynamicRHI::RHICreateVertexBuffer()
    RSG_Win64_Shipping!FDynamicRHI::CreateVertexBuffer_RenderThread()
    RSG_Win64_Shipping!FGPUParticleVertexBuffer::InitRHI()
    RSG_Win64_Shipping!FRenderResource::InitResource()
    RSG_Win64_Shipping!UParticleModuleSubUVMovie::DetermineImageIndex()
    RSG_Win64_Shipping!TGraphTask<`FParticleSimulationGPU::InitResources'::`2'::EURCMacro_FInitParticleSimulationGPUCommand>::ExecuteTask()
    RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
    RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
    RSG_Win64_Shipping!RenderingThreadMain()
    RSG_Win64_Shipping!FRenderingThread::Run()
    RSG_Win64_Shipping!FRunnableThreadWin::Run()


    In the middle of a fight with another fighter
Sign In or Register to comment.