Official Ship ADD (DLC suggestions)

Lets make a "official" thread for possible new ship ideas to request the developer add in the game.
Link or post concept
Include some of the characteristics you would like to see it have.
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I would love to see a different fighter design that is player only not AI. Something like the FA 37 would be cool or going all Merica here the fighter from Independence Day with some tweaks to have jet outlets.
It would start with only 3 jumps not 4 as it is a fighter
Base speed would be 20 more than standard ship


Link or post concept
Include some of the characteristics you would like to see it have.
-------------------
I would love to see a different fighter design that is player only not AI. Something like the FA 37 would be cool or going all Merica here the fighter from Independence Day with some tweaks to have jet outlets.
It would start with only 3 jumps not 4 as it is a fighter
Base speed would be 20 more than standard ship


0
Comments
Still want one of the ships post before. I like fighters not multi role. Need a hybrid between the stock and light fighter..
1) The Colonial Interceptor:
It seems to cover the role of a medium multipurpose fighter. A jack of all trades.
2) The Colonial Scout:
It is a light, stealthy assault craft. For stuff like hit'n run
3) The Colonial Gunship:
It is sturdy, sluggish and can dish out one -BEEP- of a beating. A brawler.
4) The Colonial Sentinel (Encounters DLC):
A medium-sized electronic warfare craft
5) Something that can fill a role outside of the 4 above. Dunno about you guys, but I can't think of a ship that can fill that kinda role that isn't already covered by one of the possible builds of the 4 above.
But anyway, let's talk about ridiculous ship ideas, yeah? Here's mine. And be advised...it's ridiculous.
Colonial Exalter
This ship starts with the lowest base stats from all the previous ships, but can be Perked up to the maximum of all the previous ships. Essentially, it starts off as the worst ship, but can be upgraded into the best ship. Anything that has a class-restriction is not available to the Exalter...at first.
BASE STATS (worst from each ship):
250
Hull Hitpoints0%
Armor0
Shield Hitpoints (Layout A starts without shield)0/s
Shield Recharge Rate (Layout A starts without shield)75
Energy Core Capacity5/s
Energy Core Recharge Rate4
Max Number of Jumps6s
Jump Charge Duration1
Primary Weapon Slots1
Secondary Weapon Slots2
Device Slots2
Consumable Slots110 m/s
Cruise Speed258.5 m/s
Boost Speed100%
Sensor StrengthMAXED STATS (best from each ship):
1,300
Hull Hitpoints40%
Armor210
Shield Hitpoints (Shield ST)8/s
Shield Recharge Rate (Shield ST)255
Energy Core Capacity13/s
Energy Core Recharge Rate6
Max Number of Jumps3.5s
Jump Charge Duration4
Primary Weapon Slots5
Secondary Weapon Slots6
Device Slots6
Consumable Slots150 m/s
Cruise Speed525 m/s
Boost Speed153%
Sensor StrengthUNIQUE PERK:
Restricted Access (5 tiers)
Tier 1 - Gain access to class-restricted Secondaries/Consumables.
Tier 2 - Gain access to class-restricted Devices.
Tier 3 - Gain access to class-restricted Primary Weapons.
Tier 4 - Gain access to class-restricted Enhancements.
Tier 5 - Apply all class-restricted Perks to the Exalter. (Purchased Perks from their respective ships directly
increase the effect on the Exalter.)
Something to keep in mind about the Exalter's Perks overall: Because they would climb incredibly high from their starting points, they would get extremely expensive. Some of the final purchases may cost 40k-50k for a single upgrade...but it creates the ultimate fighter.
I would love to be challenged by this ship without Perks, to see if it could be completed on Hard mode. I'd also love to completely obliterate everything in the game with this ship maxed out. But what do you guys think?
In terms of loadout, it does not have any special abilities other than some generic stuff, BUT:
1) It has a "combat stat multiplier"
2) The multiplier is applied to all ship stats
3) Whenever you kill an enemy, the multiplier increases
4) Whenever you get a certain amount of damage, your multiplier decreases
This ship would be specialized for the "try not to get hit" role.
If you get showered, your stats freefall, but the better you fly, the better your ship gets. The ship's stats would reflect the pilot's skill
In fact, you guys are welcome to check out my instagram:
https://www.instagram.com/freyzart/
idea
Additionally, to keep the combat interesting, the player would initially have to control the turrets (because a larger ship will have turrets), but some of the upgrades could be turret AI...along with more powerful turrets.