Crashed in ingame menu

ES_4645ES_4645 Kickstarter Beta Backer ES1, Space Dog Posts: 0
MachineId:AF9650384913B7C78E96D6856D0F8934
EpicAccountId:5f39566512e14d4db6fb6f7c6d6cd118

LowLevelFatalError [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x8007000E - '?')


RSG_Win64_Shipping!FDebug::AssertFailed()
RSG_Win64_Shipping!FD3D11EventNode::StopTiming()
RSG_Win64_Shipping!VerifyD3D11CreateTextureResult()
RSG_Win64_Shipping!FD3D11DynamicRHI::CreateD3D11Texture2D()
RSG_Win64_Shipping!FD3D11DynamicRHI::RHICreateTexture2D()
RSG_Win64_Shipping!FDynamicRHI::RHICreateTexture2D_RenderThread()
RSG_Win64_Shipping!RHICreateTargetableShaderResource2D()
RSG_Win64_Shipping!FRenderTargetPool::FindFreeElement()
RSG_Win64_Shipping!FSceneRenderTargets::GetSeparateTranslucency()
RSG_Win64_Shipping!FSceneRenderTargets::BeginRenderingSeparateTranslucency()
RSG_Win64_Shipping!FVelocityPassParallelCommandListSet::SetStateOnCommandList()
RSG_Win64_Shipping!FDeferredShadingSceneRenderer::RenderTranslucencyParallel()
RSG_Win64_Shipping!FDeferredShadingSceneRenderer::Render()
RSG_Win64_Shipping!FRelevancePacket::RenderThreadFinalize()
RSG_Win64_Shipping!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`18'::EURCMacro_FDrawSceneCommand>::ExecuteTask()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
RSG_Win64_Shipping!RenderingThreadMain()
RSG_Win64_Shipping!FRenderingThread::Run()
RSG_Win64_Shipping!FRunnableThreadWin::Run()
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