Crash shooting crystals

Wip3outWip3out Posts: 5Member
edited October 2016 in Crash Reports
Newest Steam version now v0.1.4.29048
Windows 8.1 on a 250GB Samsung 750 SSD
Intel i7 Socket 2011 4820K (No Overclock)
MSI X79A-GD45 Plus Mobo
Corsair 32GB (8GBx4) 2166MHz Ram (11-11-11-27 Timing)
Gigabyte Radeon R9280X (No Overclock)
Game installed on a 1TB Western Digital Blue 7200RPM
Pagefile is disabled.
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Fly into sector from a jumpgate, scan sector and collect stuff. Fly to an asteroid with a crystal deposit. Start shooting crystal deposit with Laser Gun MK2. Slight freeze and then game crash.
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MachineId:DC87F5704EBFDCF972B5018A55A9F533
EpicAccountId:d4377341b2744729a9369e0d4c8bded5

LowLevelFatalError [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180]
Unreal Engine is exiting due to D3D device being lost. D3D device was not available to assertain DXGI cause.


RSG_Win64_Shipping!FDebug::AssertFailed()
RSG_Win64_Shipping!VerifyD3D11Result()
RSG_Win64_Shipping!FD3D11DynamicRHI::RHICreateVertexBuffer()
RSG_Win64_Shipping!FDynamicRHI::CreateVertexBuffer_RenderThread()
RSG_Win64_Shipping!FGPUParticleVertexBuffer::InitRHI()
RSG_Win64_Shipping!FRenderResource::InitResource()
RSG_Win64_Shipping!UParticleModuleSubUVMovie::DetermineImageIndex()
RSG_Win64_Shipping!TGraphTask<`FParticleSimulationGPU::InitResources'::`2'::EURCMacro_FInitParticleSimulationGPUCommand>::ExecuteTask()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
RSG_Win64_Shipping!RenderingThreadMain()
RSG_Win64_Shipping!FRenderingThread::Run()
RSG_Win64_Shipping!FRunnableThreadWin::Run()
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