Crash right after jump

debruutdebruut Posts: 3Member
MachineId:1C74836445592A14BDD5B2BC4D33AA13
EpicAccountId:

LowLevelFatalError [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180]
Unreal Engine is exiting due to D3D device being lost. D3D device was not available to assertain DXGI cause.


RSG_Win64_Shipping!FDebug::AssertFailed()
RSG_Win64_Shipping!VerifyD3D11Result()
RSG_Win64_Shipping!FD3D11DynamicRHI::RHIReadSurfaceFloatData()
RSG_Win64_Shipping!ComputeDiffuseIrradiance()
RSG_Win64_Shipping!FilterReflectionEnvironment()
RSG_Win64_Shipping!TGraphTask<`FScene::UpdateSkyCaptureContents'::`5'::EURCMacro_FilterCommand>::ExecuteTask()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
RSG_Win64_Shipping!RenderingThreadMain()
RSG_Win64_Shipping!FRenderingThread::Run()
RSG_Win64_Shipping!FRunnableThreadWin::Run()
Sign In or Register to comment.