Crash near mining facility

Mr. JuiceMr. Juice UKPosts: 18Common Backer
I was flying around a mining facility, everything seemed fine. All textures, entities and effects seemed to load perfectly normally.

Version: v0.1.4.29048
Specs:
Intel Core 2 Duo E8400
12 GB DDR3
NVIDIA GT 740
64 bit windows 10


MachineId:C293F5E8492B8D274A8724A62C8044C1
EpicAccountId:

LowLevelFatalError [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')


RSG_Win64_Shipping!FDebug::AssertFailed()
RSG_Win64_Shipping!FD3D11EventNode::StopTiming()
RSG_Win64_Shipping!VerifyD3D11Result()
RSG_Win64_Shipping!FD3D11DynamicRHI::InitD3DDevice()
RSG_Win64_Shipping!FD3D11DynamicRHI::RHITick()
RSG_Win64_Shipping!FEngineLoop::Tick()
RSG_Win64_Shipping!GuardedMain()
RSG_Win64_Shipping!GuardedMainWrapper()
RSG_Win64_Shipping!WinMain()
RSG_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

Comments

  • Mr. JuiceMr. Juice UKPosts: 18Common Backer
    The save reloaded fine, with no crash when I revisited the location.
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