Crash after entering Sector 2

Vear0Vear0 Posts: 1Member
It didn't crash immediately after I jumped to the second sector, but after about 10 seconds of flying around in the new area my game froze and then crashed. Please help!!! This has happened to me twice so far.

MachineId:0DA64D274B05AE483170CFB72B4A50F3
EpicAccountId:5213f8a3fa1347ae84bbb3c24c4afdb3

LowLevelFatalError [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180]
Unreal Engine is exiting due to D3D device being lost. D3D device was not available to assertain DXGI cause.


RSG_Win64_Shipping!FDebug::AssertFailed()
RSG_Win64_Shipping!VerifyD3D11Result()
RSG_Win64_Shipping!FD3D11DynamicRHI::RHICreateVertexBuffer()
RSG_Win64_Shipping!FDynamicRHI::CreateVertexBuffer_RenderThread()
RSG_Win64_Shipping!FGPUParticleVertexBuffer::InitRHI()
RSG_Win64_Shipping!FRenderResource::InitResource()
RSG_Win64_Shipping!UParticleModuleSubUVMovie::DetermineImageIndex()
RSG_Win64_Shipping!TGraphTask<`FParticleSimulationGPU::InitResources'::`2'::EURCMacro_FInitParticleSimulationGPUCommand>::ExecuteTask()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
RSG_Win64_Shipping!RenderingThreadMain()
RSG_Win64_Shipping!FRenderingThread::Run()
RSG_Win64_Shipping!FRunnableThreadWin::Run()
Sign In or Register to comment.