[Suggestion] Intuitive jumping, hidden locations

LiandriLiandri Posts: 11Member
Issues I want to solve with this suggestion:
- There is always just one exit point in each system. This creates a feeling of small choice.
- During each jump sequence, Starmap gets displayed and player gets to choose where he wants to go. Not only he doesn't have a choice in many cases, but it can also break immersion.
- Starmap is fully visible from the start of the sector, and I think there is loss of a good potential for exploration here.

Intuitive jumping:
If current system has 2 options for next jump, create 2 green markers on the level - let the player choose wherever he wants to go without Starmap. Also display all related information on mouse-over. If player wants to check out further locations, he'll open the Starmap by himself.

Hidden locations:
Along with adding green "exit" markers inside the level, also create hidden markers that would lead to systems not marked on Starmap from the start.

Possible attributes for hidden locations:
- Details may not be revealed before traveling there.
- May contain extreme and/or unique hazards.
- May contain mass amounts of resources, shipwrecks, mines etc.
- May contain unique environments and backgrounds.
- Should contain several exit points, so player could continue from current level number or skip 1 or 2 levels.

Hidden locations should be rare.

(posted on both forums for visibility)

Comments

  • GiraffasaurGiraffasaur Posts: 1,096Moderator, Space Cat
    Liandri said:

    Hidden locations:
    Along with adding green "exit" markers inside the level, also create hidden markers that would lead to systems not marked on Starmap from the start.

    Possible attributes for hidden locations:
    - Details may not be revealed before traveling there.
    - May contain extreme and/or unique hazards.
    - May contain mass amounts of resources, shipwrecks, mines etc.
    - May contain unique environments and backgrounds.
    - Should contain several exit points, so player could continue from current level number or skip 1 or 2 levels.

    Hidden locations should be rare.

    This is a beautiful suggestion!

    Maybe Hidden Jumps can be accessed from hacking Comm Hubs instead of scanning the area (since most players seems to pop a Scanning Probe from the get-go)?

    Loving your contributions here on the forums.
  • ROCKFISH_HCKROCKFISH_HCK Posts: 562Moderator
    Hidden locations are a nice idea. It's a bit of work but we will put in on our never-ending feature list.
  • LiandriLiandri Posts: 11Member

    Maybe Hidden Jumps can be accessed from hacking Comm Hubs instead of scanning the area (since most players seems to pop a Scanning Probe from the get-go)?

    Of course, such jumps may have special requirements. For example:
    - "Exit" point may require much more time to be discovered in automatic mode, or with some consumable/loot/event.
    - Hidden locations may require more fuel to travel to.

    Actually, Scanning Probes are kind of OP if you ask me. I'll try to summarize my thoughts about them in another thread.
  • GoldAsteroidGoldAsteroid Posts: 68Member

    Hidden locations are a nice idea. It's a bit of work but we will put in on our never-ending feature list.

    how much of the ideas is gonna be implemented? Im thinking maybe total 10ideas from whole community will be implemented.. and maybe less? :(
  • GiraffasaurGiraffasaur Posts: 1,096Moderator, Space Cat

    how much of the ideas is gonna be implemented? Im thinking maybe total 10ideas from whole community will be implemented.. and maybe less? :(

    ROCKFISH Games is a small team of incredible dudes. They have to prioritize the best/most desired features before the rest, but they will likely do as much as they are capable of doing before launching the game (without delaying it a tremendous amount).
  • Chris SabionChris Sabion Posts: 8Customer
    It's already a major bonus that Rockfishgames implements one of the ideas the community has...you don't get that much with many other game studios.
    Hidden locations are a very nice idea, btw. The requirements to enter such area shouldn't be too high, for it is hard enough to luckily find one if they were so rare. You end up frustrated after 20 runs...you finally encounter one of these hidden markers and suddenly realise you don't have enough "fuel/parts/insert random item" to fly to the hidden location. :D
  • LiandriLiandri Posts: 11Member
    edited September 2016

    and suddenly realise you don't have enough "fuel/parts/insert random item" to fly to the hidden location. :D

    I think the system is already in place to make sure you have enough fuel for each next just jump at the very least. You have to kill some interceptors and they will spawn fuel. This can be tuned further.
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