Crash during final jump of sector

auskastauskast Kickstarter Beta Backer ES1, Space Dog Posts: 1
Just jumped to the final sector with this crash:

MachineId:96F7E62841D5517F9139E5AD3C563614 EpicAccountId: LowLevelFatalError [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 421] Pure virtual function being called RSG_Win64_Shipping!FDebug::AssertFailed() VCRUNTIME140 RSG_Win64_Shipping!SOverlay::AddSlot() RSG_Win64_Shipping!UGameViewportClient::AddViewportWidgetContent() RSG_Win64_Shipping!UUserWidget::AddToScreen() RSG_Win64_Shipping!WidgetStacks::PushWidget() [i:\win64_fullrebuild\rsg\source\rsg\ui\widgetstacks.cpp:215] RSG_Win64_Shipping!UUiFunctionLibrary::PushWidget() [i:\win64_fullrebuild\rsg\source\rsg\functionlibraries\uifunctionlibrary.cpp:32] RSG_Win64_Shipping!UUiFunctionLibrary::execPushWidget() [i:\win64_fullrebuild\rsg\source\rsg\functionlibraries\uifunctionlibrary.h:40] RSG_Win64_Shipping!UFunction::Invoke() RSG_Win64_Shipping!UObject::CallFunction() RSG_Win64_Shipping!UObject::ProcessContextOpcode() RSG_Win64_Shipping!UObject::ProcessInternal() RSG_Win64_Shipping!UFunction::Invoke() RSG_Win64_Shipping!UObject::ProcessEvent() RSG_Win64_Shipping!AActor::ProcessEvent() RSG_Win64_Shipping!UObject::CallFunctionByNameWithArguments() RSG_Win64_Shipping!UStateMachineComponent::SwitchToState() [i:\win64_fullrebuild\rsg\source\rsg\components\statemachinecomponent.cpp:174] RSG_Win64_Shipping!UFunction::Invoke() RSG_Win64_Shipping!UObject::CallFunction() RSG_Win64_Shipping!UObject::ProcessContextOpcode() RSG_Win64_Shipping!UObject::ProcessInternal() RSG_Win64_Shipping!UObject::CallFunction() RSG_Win64_Shipping!UObject::ProcessInternal() RSG_Win64_Shipping!UObject::CallFunction() RSG_Win64_Shipping!UObject::ProcessInternal() RSG_Win64_Shipping!UObject::CallFunction() RSG_Win64_Shipping!UObject::ProcessInternal() RSG_Win64_Shipping!UFunction::Invoke() RSG_Win64_Shipping!UObject::ProcessEvent() RSG_Win64_Shipping!AActor::ProcessEvent() RSG_Win64_Shipping!AActor::BeginPlay() RSG_Win64_Shipping!AWorldSettings::NotifyBeginPlay() RSG_Win64_Shipping!AGameMode::HandleMatchHasStarted() RSG_Win64_Shipping!AGameMode::SetMatchState() RSG_Win64_Shipping!UWorld::BeginPlay() RSG_Win64_Shipping!UEngine::LoadMap() RSG_Win64_Shipping!UEngine::Browse() RSG_Win64_Shipping!UEngine::TickWorldTravel() RSG_Win64_Shipping!UGameEngine::Tick() RSG_Win64_Shipping!FEngineLoop::Tick() RSG_Win64_Shipping!GuardedMain() RSG_Win64_Shipping!GuardedMainWrapper() RSG_Win64_Shipping!WinMain() RSG_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
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