Finding the game far too hard.

I'm not one of these people who gets more motivation to stick at a game just because its hard. I, like most I would imagine, want to enjoy a game right from the start before it starts getting tough. I've been looking forward to Everspace as I invested in a couple of other space sim games, and not found them particularly gripping in their appeal. However, Everspace looked amazing in the previews and seemed to offer gameplay that didn't require investment in a HOTAS or fiddle about with mouse controls for hours. So, I invested, and have found myself frustrated and annoyed and begrudgingly keep giving it a go because I want to see if I'm simply being a retard or whether it's just the game. Personally, my retardness aside, I find the game far too hard. I've died like 12 times in an hour and since you're left COMPLETELY back to square one with resources etc., what enjoyment I do get from the game (fluidity of the movement, awesome graphics, excellent visuals and effects) is ruined by the fact I keep dying over and over and have yet to get past sector 2! Why set a man back to square one?? It doesn't make me want to keep playing I'm afraid. I want to be able to fly around for a while before I'm threatened by drones or whatever. Let a man relax! It's space, and the visuals are amazing! Why make it a cover-your--BEEP--as-quick-as-you-can fest. I realise whatever credits I manage to accrue during the brief time I stay alive can be used to invest in making the ship more badass, but finding credits isn't easy and running away from getting your -BEEP- blown to bits is not much fun for long. Create an 'easy' level for retards like me please.
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Unfortunately, the game is designed around the cover-your--BEEP--as-quick-as-you-can fest, which is common for games in this genre (action arcade space shooter roguelike).
It might just not be what you're looking for.
THAT SAID, the game does a brilliant job with providing constant activity and tension for the player in the entirety of the experience. While death is a fundamental mechanic, each successive run helps further the plot and open up possibilities of play for the next try.
forum.cheatengine.org/viewtopic.php?p=5691729#5691729
Cheers!
Also, it's common to need to bail out of there. It seems that each "level" has a timer, after which a bunch of enemy interceptors warp in. I'm guessing that they'll keep coming until you run and get to the next level. The story doesn't seem fully implemented yet (or at least I haven't figured it out yet), but I'm thinking you're trying to get somewhere with a bunch of clones and you're being chased (hence not wanting to stay in one place for long). I'm guessing cash might be deposited into a single account (which is why some of it carries over), while resources are left with the wreckage of your ship (how would you get it back?)
Instead of thinking "I should kill everything", you should be thinking closer to "I kill ONLY what I must, and get out of there before reinforcements arrive" (at least at the beginning).
1) FIGHT enemies and friends early as much as possible. This is so that you get a feel tracking and killing ships in the game. If you can't win the dogfights early game then you're gonna be in for a heap of trouble late game.
2) DYING and failure is part of the process. As you play the game you're going to make a lot of mistakes - most of which involve death. Lots of it. Learn from them. You'll learn how to spot mines, kill drones first, dodge missiles, switch between weapons (modules, and consumables), and maximize the income you get per sector. This of course, only happens once you -BEEP- up and eventually realize that there is a better course of action than the one you are currently taking (which ends in failure).
3) KILL freighters. I cannot stress this enough. For everyone who is complaining about resources being hard to get, freighters are the motherload of resources. All you have to do is shoot the freight containers with your gun, pick up the goods, dodge the ordinance, and bail. You can even do this at the very first stage. You have all the tools you need at your disposal already. Figure it out. High risk, high reward.
4) CONSUMABLES are you friend. You should be using consumables at every opportunity especially if you have a hard fight ahead of you. They save you time, nanobots, and resources.
5) REVIVE. Spend your credits. I strongly suggest you go for energy and the rare loot perk upgrade. Then ship out and do it again. You'll find that the game gets much easier the more perks and blueprints you get.
Summation:
FIGHT, DIE, KILL ,CONSUME, REVIVE.
This game wouldn't be fun if it was easy.
Because I ussually find myself looking in dark space part and see red arrows.. I turn.. and I see bright space part and those red arrows or circles became almost invisible requiring at least 5sec to even notice them.. let alone select them and let alone compare which one is near which is far!
https://everspace-game.com/game/
You make the game easier by buying Perks. The better your new ships can be that you take out of the Hangar, the easier your runs can be and the farther you can go without dying.
So, the more Perks you buy, the better your new ship is before you take it out on your next run. You also have Blueprints that give you things that you don't have to buy because they're always going to be there (hence the name Blueprint) - and yes, you still have previously-purchased Perks as well.
So, the reason why you lose everything when you die is, your ship was destroyed and you're going back to the Hangar to get a new one and thus you can't keep what you found in space on your last run because that ship was completely destroyed. Now yes, you keep Perks and Blueprints and your credits, but that's all you can keep.
So as that page I linked to above says, "dying is rewarding". You're supposed to die often. Dying isn't losing. There is no game over here. You just keep going and going, making it further and further each run. Sure, sometimes you screw up and barely make any credits before you die, but that's life.
In other words, try to embrace your deaths. It's all a part of the game. It's all a part of the progression. If you die, then try to laugh it off, buy all the Perks you can, and then try again. Don't take your deaths as a loss. Take them as an opportunity to do better on your next run!
https://everspace-game.com/game/
Particularly starting at the part where you see this image:
https://everspace-game.com/wp-content/uploads/2015/08/img7.png
Or just read below, which is taken from that page I linked above: So, don't think of dying as going back to square one, "with all that to do again". As has been said, this is the way this type of game is. So, if you don't like it, then you don't like this type of game. That means the only people they will lose are people who don't like this type of game. There are plenty of people who want this type of game and who already love it, and I'm one of them. I haven't had one single issue with the way this game is. No, not one. I'm quite serious. I love it!!
Edit: Why were you cruising alongside a Freighter? There's no need for that.
You should also know that when you use your scanner, you run the risk of being detected. This game is set in a dangerous world, so you have to stay on your toes.
I have reached a point now where reaching $10,000 isn't hard and I often start my runs with my favorite weapon pre-installed. I imagine soon I'll be able to have other things that I love pre-installed too. I'm also keeping 25% of my unspent credits too.
Another thing you can do if you're getting overwhelmed by to many enemies is to hit tab. It will pause the game, lets you take a breath, see what options you have, select your items, maybe craft a few consumables/devices and even activate them all at once, which can save a lot of time and hitpoints. It may kill the game flow and is kind of cheesy, but also makes stressful situations a lot easier...
Edit: not sure where the rest of my comment went
I'll sum up with be patient, play the game and it will become easier, it will become more satisfying. Also, steam controller sucks for this game, best played with a Dual Shock 4
Ever play Dark Souls or Bloodborne? The premise is similar. You will die and die a lot but you will learn and eventually become a god