End of Sector Jump Crash

ES_9975ES_9975 Kickstarter Beta Backer ES1, Space Dog Posts: 2
Like the title says, I reached the end of the 2nd sector of the tutorial. I was having trouble getting the jump point to start until I got very close. Then it completed very fast, under half a second, and the game crashed with this report:

MachineId:F4FD0AD040F62E8FE282B7848B0B29B2
EpicAccountId:

Access violation - code c0000005 (first/second chance not available)

RSG_Win64_Shipping!FInputModeGameOnly::ApplyInputMode()
RSG_Win64_Shipping!APlayerController::SetInputMode()
RSG_Win64_Shipping!WidgetStacks::SetInputModeForWidget() [i:\win64_fullrebuild\rsg\source\rsg\ui\widgetstacks.cpp:91]
RSG_Win64_Shipping!WidgetStacks::UpdateWidgetStates() [i:\win64_fullrebuild\rsg\source\rsg\ui\widgetstacks.cpp:171]
RSG_Win64_Shipping!WidgetStacks::PushWidget() [i:\win64_fullrebuild\rsg\source\rsg\ui\widgetstacks.cpp:216]
RSG_Win64_Shipping!UUiFunctionLibrary::PushWidget() [i:\win64_fullrebuild\rsg\source\rsg\functionlibraries\uifunctionlibrary.cpp:32]
RSG_Win64_Shipping!UUiFunctionLibrary::execPushWidget() [i:\win64_fullrebuild\rsg\source\rsg\functionlibraries\uifunctionlibrary.h:40]
RSG_Win64_Shipping!UFunction::Invoke()
RSG_Win64_Shipping!UObject::CallFunction()
RSG_Win64_Shipping!UObject::ProcessContextOpcode()
RSG_Win64_Shipping!UObject::ProcessInternal()
RSG_Win64_Shipping!UFunction::Invoke()
RSG_Win64_Shipping!UObject::ProcessEvent()
RSG_Win64_Shipping!AActor::ProcessEvent()
RSG_Win64_Shipping!UObject::CallFunctionByNameWithArguments()
RSG_Win64_Shipping!UStateMachineComponent::SwitchToState() [i:\win64_fullrebuild\rsg\source\rsg\components\statemachinecomponent.cpp:174]
RSG_Win64_Shipping!UFunction::Invoke()
RSG_Win64_Shipping!UObject::CallFunction()
RSG_Win64_Shipping!UObject::ProcessContextOpcode()
RSG_Win64_Shipping!UObject::ProcessInternal()
RSG_Win64_Shipping!UObject::CallFunction()
RSG_Win64_Shipping!UObject::ProcessInternal()
RSG_Win64_Shipping!UObject::CallFunction()
RSG_Win64_Shipping!UObject::ProcessInternal()
RSG_Win64_Shipping!UObject::CallFunction()
RSG_Win64_Shipping!UObject::ProcessInternal()
RSG_Win64_Shipping!UFunction::Invoke()
RSG_Win64_Shipping!UObject::ProcessEvent()
RSG_Win64_Shipping!AActor::ProcessEvent()
RSG_Win64_Shipping!AActor::BeginPlay()
RSG_Win64_Shipping!AWorldSettings::NotifyBeginPlay()
RSG_Win64_Shipping!AGameMode::HandleMatchHasStarted()
RSG_Win64_Shipping!AGameMode::SetMatchState()
RSG_Win64_Shipping!UWorld::BeginPlay()
RSG_Win64_Shipping!UEngine::LoadMap()
RSG_Win64_Shipping!UEngine::Browse()
RSG_Win64_Shipping!UEngine::TickWorldTravel()
RSG_Win64_Shipping!UGameEngine::Tick()

Comments

  • ES_9975ES_9975 Kickstarter Beta Backer ES1, Space Dog Posts: 2
    I tried attaching the crash dump files, but seems like the forum won't allow the file types.
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