CRASH REPORT 9-15-16 - D3D device being lost

zdavis1987zdavis1987 Member Posts: 3
edited September 2016 in Crash Reports (ES1)
CTD after being shot in first sector with damaged ship components.

MachineId:444ADF88421C94ABE88CEA96A704337E
EpicAccountId:

LowLevelFatalError [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180]
Unreal Engine is exiting due to D3D device being lost. D3D device was not available to assertain DXGI cause.


RSG_Win64_Shipping!FDebug::AssertFailed()
RSG_Win64_Shipping!VerifyD3D11Result()
RSG_Win64_Shipping!FD3D11DynamicRHI::RHICreateUniformBuffer()
RSG_Win64_Shipping!FRHICommandBuildLocalUniformBuffer::Execute()
RSG_Win64_Shipping!FRHICommandListExecutor::ExecuteInner()
RSG_Win64_Shipping!FRHICommandList::EndScene()
RSG_Win64_Shipping!FDeferredShadingSceneRenderer::Render()
RSG_Win64_Shipping!FRelevancePacket::RenderThreadFinalize()
RSG_Win64_Shipping!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`18'::EURCMacro_FDrawSceneCommand>::ExecuteTask()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
RSG_Win64_Shipping!RenderingThreadMain()
RSG_Win64_Shipping!FRenderingThread::Run()
RSG_Win64_Shipping!FRunnableThreadWin::Run()
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