Couldn't find Shader TBasePassVSFNoLightMapPolicy

ES_11005ES_11005 Kickstarter Backer ES1, Space Cat Posts: 4
Hello,

I'd like to report a crash during my 7th run, sector 2 (never had crash before this one).
I was entering a plasma field, although the error don't seem to be related.
I tried verifying the "integrity of game cache", had no error.

I would also like to report, that for the first run, steam install a prerequisite named "U". I though for a second you were installing UPlay, I have no idea what it was, but might be better to give it a more descriptive name.

The game runs beatifully, and is gorgeous, congrats on this smooth launch.

OS: Win 8.1 (64)
CPU: i7-4790
GPU: R9 290X
GPU Drivers: 16.9.1

Game version: 0.1.3.28942
Game content build ID: 1330819
Game settings: Epic
MachineId:B82CFAD149115EA980BCCBA70762A996
EpicAccountId:

LowLevelFatalError [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp] [Line: 1709]
Couldn't find Shader TBasePassVSFNoLightMapPolicy for Material Resource M_ImpactDecal_001!
With VF=TGPUSkinVertexFactoryfalse, Platform=PCD3D_SM5
ShouldCache: Mat=1, VF=0, Shader=1
MaterialUsageDesc: LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, InjectEmissiveIntoLPV=0, Masked=0, Distorted=0, BlockGI=0, Usage={}

RSG_Win64_Shipping!FDebug::AssertFailed()
RSG_Win64_Shipping!FMaterial::GetShader()
RSG_Win64_Shipping!GetUniformBasePassShaders<0>()
RSG_Win64_Shipping!GetBasePassShaders()
RSG_Win64_Shipping!TBasePassDrawingPolicy::TBasePassDrawingPolicy()
RSG_Win64_Shipping!FDrawBasePassDynamicMeshAction::Process()
RSG_Win64_Shipping!ProcessBasePassMesh()
RSG_Win64_Shipping!FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh()
RSG_Win64_Shipping!FDeferredShadingSceneRenderer::RenderBasePassDynamicData()
RSG_Win64_Shipping!TGraphTask::ExecuteTask()
RSG_Win64_Shipping!FTaskThreadAnyThread::ProcessTasks()
RSG_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit()
RSG_Win64_Shipping!FTaskThreadBase::Run()
RSG_Win64_Shipping!FRunnableThreadWin::Run()

Comments

  • ROCKFISH_HCKROCKFISH_HCK Moderator Posts: 579
    Thanks.

    About the "U" installed -> Stands for "Unreal". These are prerequisites automatically installed by the Unreal Engine that powers the game.
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