Crash Report X2 - D3D device being lost

Strike1980Strike1980 Customer Posts: 2
edited September 2016 in Crash Reports (ES1)
1ster Absturzt :

MachineId:835D1E5543C58C287DF1A1AF62DA7FC4
EpicAccountId:

LowLevelFatalError [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180]
Unreal Engine is exiting due to D3D device being lost. D3D device was not available to assertain DXGI cause.


RSG_Win64_Shipping!FDebug::AssertFailed()
RSG_Win64_Shipping!VerifyD3D11Result()
RSG_Win64_Shipping!FD3D11DynamicRHI::RHICreateUniformBuffer()
RSG_Win64_Shipping!TUniformBuffer::InitDynamicRHI()
RSG_Win64_Shipping!FRenderResource::InitResource()
RSG_Win64_Shipping!FParticleSystemSceneProxy::UpdateWorldSpacePrimitiveUniformBuffer()
RSG_Win64_Shipping!FGPUSpriteDynamicEmitterData::GetDynamicMeshElementsEmitter()
RSG_Win64_Shipping!FParticleSystemSceneProxy::GetDynamicMeshElements()
RSG_Win64_Shipping!FSceneRenderer::GatherDynamicMeshElements()
RSG_Win64_Shipping!FSceneRenderer::ComputeViewVisibility()
RSG_Win64_Shipping!FDeferredShadingSceneRenderer::InitViews()
RSG_Win64_Shipping!FDeferredShadingSceneRenderer::Render()
RSG_Win64_Shipping!FRelevancePacket::RenderThreadFinalize()
RSG_Win64_Shipping!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`18'::EURCMacro_FDrawSceneCommand>::ExecuteTask()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
RSG_Win64_Shipping!RenderingThreadMain()
RSG_Win64_Shipping!FRenderingThread::Run()
RSG_Win64_Shipping!FRunnableThreadWin::Run()

Hier der zweite :
MachineId:835D1E5543C58C287DF1A1AF62DA7FC4
EpicAccountId:

Access violation - code c0000005 (first/second chance not available)

RSG_Win64_Shipping!SWidget::SlatePrepass()
RSG_Win64_Shipping!SWidget::SlatePrepass()
RSG_Win64_Shipping!SWidget::SlatePrepass()
RSG_Win64_Shipping!SWidget::SlatePrepass()
RSG_Win64_Shipping!SWidget::SlatePrepass()
RSG_Win64_Shipping!SWidget::SlatePrepass()
RSG_Win64_Shipping!SWidget::SlatePrepass()
RSG_Win64_Shipping!SWidget::SlatePrepass()
RSG_Win64_Shipping!UGameEngine::SwitchGameWindowToUseGameViewport()
RSG_Win64_Shipping!FDefaultGameMoviePlayer::WaitForMovieToFinish()
RSG_Win64_Shipping!FEngineLoop::Tick()
RSG_Win64_Shipping!GuardedMain()
RSG_Win64_Shipping!GuardedMainWrapper()
RSG_Win64_Shipping!WinMain()
RSG_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

Mein System

I5 6600k
16Gb Ram
2 X RX 480 XFX
256 SSD
850 Watt Netzteil

zur Info Crossfire ist Aktiviert !
werde jetzt das ganze deaktivieren und neu testen
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