Crash to Desktop on Sector 2

When attempting to leave Sector 2, my game crashed to the desktop with the message of "-pure virtual function call." It's to be noted I'm playing on full graphics settings with windowed full-screen mode, and alt-tab regularly.

MachineId:D1397ED14AD39B54EF44D88618F40A7B
EpicAccountId:

LowLevelFatalError [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 421]
Pure virtual function being called


RSG_Win64_Shipping!FDebug::AssertFailed()
VCRUNTIME140
RSG_Win64_Shipping!SOverlay::AddSlot()
RSG_Win64_Shipping!UGameViewportClient::AddViewportWidgetContent()
RSG_Win64_Shipping!UUserWidget::AddToScreen()
RSG_Win64_Shipping!WidgetStacks::PushWidget() [v:\win32_64_goggalaxy_fullrebuild\rsg\source\rsg\ui\widgetstacks.cpp:215]
RSG_Win64_Shipping!UUiFunctionLibrary::PushWidget() [v:\win32_64_goggalaxy_fullrebuild\rsg\source\rsg\functionlibraries\uifunctionlibrary.cpp:32]
RSG_Win64_Shipping!UUiFunctionLibrary::execPushWidget() [v:\win32_64_goggalaxy_fullrebuild\rsg\source\rsg\functionlibraries\uifunctionlibrary.h:40]
RSG_Win64_Shipping!UFunction::Invoke()
RSG_Win64_Shipping!UObject::CallFunction()
RSG_Win64_Shipping!UObject::ProcessContextOpcode()
RSG_Win64_Shipping!UObject::ProcessInternal()
RSG_Win64_Shipping!UFunction::Invoke()
RSG_Win64_Shipping!UObject::ProcessEvent()
RSG_Win64_Shipping!AActor::ProcessEvent()
RSG_Win64_Shipping!UObject::CallFunctionByNameWithArguments()
RSG_Win64_Shipping!UStateMachineComponent::SwitchToState() [v:\win32_64_goggalaxy_fullrebuild\rsg\source\rsg\components\statemachinecomponent.cpp:174]
RSG_Win64_Shipping!UFunction::Invoke()
RSG_Win64_Shipping!UObject::CallFunction()
RSG_Win64_Shipping!UObject::ProcessContextOpcode()
RSG_Win64_Shipping!UObject::ProcessInternal()
RSG_Win64_Shipping!UObject::CallFunction()
RSG_Win64_Shipping!UObject::ProcessInternal()
RSG_Win64_Shipping!UObject::CallFunction()
RSG_Win64_Shipping!UObject::ProcessInternal()
RSG_Win64_Shipping!UObject::CallFunction()
RSG_Win64_Shipping!UObject::ProcessInternal()
RSG_Win64_Shipping!UFunction::Invoke()
RSG_Win64_Shipping!UObject::ProcessEvent()
RSG_Win64_Shipping!AActor::ProcessEvent()
RSG_Win64_Shipping!AActor::BeginPlay()
RSG_Win64_Shipping!AWorldSettings::NotifyBeginPlay()
RSG_Win64_Shipping!AGameMode::HandleMatchHasStarted()
RSG_Win64_Shipping!AGameMode::SetMatchState()
RSG_Win64_Shipping!UWorld::BeginPlay()
RSG_Win64_Shipping!UEngine::LoadMap()
RSG_Win64_Shipping!UEngine::Browse()
RSG_Win64_Shipping!UEngine::TickWorldTravel()
RSG_Win64_Shipping!UGameEngine::Tick()
RSG_Win64_Shipping!FEngineLoop::Tick()
RSG_Win64_Shipping!GuardedMain()
RSG_Win64_Shipping!GuardedMainWrapper()
RSG_Win64_Shipping!WinMain()
RSG_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

Comments

Sign In or Register to comment.