Crash after jump to second sector

diliritydilirity Posts: 3Common Backer, Customer
Access violation - code c0000005 (first/second chance not available)

RSG_Win64_Shipping!SharedPointerInternals::TReferenceControllerWithDeleter,SharedPointerInternals::DefaultDeleter > >::DestroyObject()
RSG_Win64_Shipping!TArray >::~TArray >() [c:\program files (x86)\epic games\4.12\engine\source\runtime\core\public\containers\array.h:723]
RSG_Win64_Shipping!FSlateApplication::UpdateToolTip()
RSG_Win64_Shipping!FSlateApplication::TickApplication()
RSG_Win64_Shipping!FSlateApplication::Tick()
RSG_Win64_Shipping!FSlateLoadingSynchronizationMechanism::SlateThreadRunMainLoop()
RSG_Win64_Shipping!FSlateLoadingThreadTask::Run()
RSG_Win64_Shipping!FRunnableThreadWin::Run()

Comments

  • flex361flex361 Posts: 1Member
    My game crashes as well by jumping to sector 2
    (the second time, the first time it worked fine)

    MachineId:3408161F43C41A8B876EFE9D6D983CD1
    EpicAccountId:

    Access violation - code c0000005 (first/second chance not available)

    RSG_Win64_Shipping!SWidget::SlatePrepass()
    RSG_Win64_Shipping!SWidget::SlatePrepass()
    RSG_Win64_Shipping!SWidget::SlatePrepass()
    RSG_Win64_Shipping!SWidget::SlatePrepass()
    RSG_Win64_Shipping!UGameEngine::SwitchGameWindowToUseGameViewport()
    RSG_Win64_Shipping!FDefaultGameMoviePlayer::WaitForMovieToFinish()
    RSG_Win64_Shipping!FEngineLoop::Tick()
    RSG_Win64_Shipping!GuardedMain()
    RSG_Win64_Shipping!GuardedMainWrapper()
    RSG_Win64_Shipping!WinMain()
    RSG_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
    kernel32
    ntdll

    My System Specifications:

    CPU: Intel Core i5-5690K 3.50GHz
    GraphicCard: NVidia GeForce GTX 970
    RAM: 8.0 GB DDR3
    OS: Windows 10 Pro

    and I used a XBox-Controller
  • deathmanautdeathmanaut Posts: 1Member
    edited September 2016
    Also crashed when i wanted to get to second sector.
    First time it worked

    Crash-Report:
    MachineId:E43F29DC44FAB48DC34CA08F1D0B1C8C
    EpicAccountId:

    Access violation - code c0000005 (first/second chance not available)

    RSG_Win64_Shipping!TArray >::~TArray >() [c:\program files (x86)\epic games\4.12\engine\source\runtime\core\public\containers\array.h:723]
    RSG_Win64_Shipping!FSlateApplication::UpdateToolTip()
    RSG_Win64_Shipping!FSlateApplication::TickApplication()
    RSG_Win64_Shipping!FSlateApplication::Tick()
    RSG_Win64_Shipping!FSlateLoadingSynchronizationMechanism::SlateThreadRunMainLoop()
    RSG_Win64_Shipping!FSlateLoadingThreadTask::Run()
    RSG_Win64_Shipping!FRunnableThreadWin::Run()


    My System:

    CPU: Intel Core i7-3770 3.4 GHz
    Ram: 8 GB DDr3
    System Windows 10 Home
    Graphics Card: Nvidia GeForce GTX 760



    EDIT:
    After restarting the game i started now in Sector 2
  • ROCKFISH_AndiROCKFISH_Andi Posts: 1,017Moderator
    Thanks for reporting, we have had this bug for quite some time and hope to have a fix for it after updating to a new Unreal Engine version.


    EDIT:
    After restarting the game i started now in Sector 2

    Yes, it looks like the crash occured before entering the next location, so your progress was saved. Your current run progress is saved any time you enter a new location. You can quit the game in the middle of a run and then continue from the point you entered the last location.

  • ObrajoObrajo Posts: 2Member

    Thanks for reporting, we have had this bug for quite some time and hope to have a fix for it after updating to a new Unreal Engine version.


    EDIT:
    After restarting the game i started now in Sector 2

    Yes, it looks like the crash occured before entering the next location, so your progress was saved. Your current run progress is saved any time you enter a new location. You can quit the game in the middle of a run and then continue from the point you entered the last location.

    This bug still exists over 2 years after you said you'd "Look into it". When were you planning to do that? Ever? At all? Or is there just nobody at Rockfish who gives a -BEEP- anymore?
Sign In or Register to comment.