Crash just flying in a sector

Lord DrowLord Drow Customer, Collector Beta Backer ES1 Posts: 14
MachineId:CBD6392F48082B9D214D63BD30B26990
EpicAccountId:42a0084f7b2646c9881a14ab85f51611

LowLevelFatalError [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180]
Unreal Engine is exiting due to D3D device being lost. D3D device was not available to assertain DXGI cause.


RSG_Win64_Shipping!FDebug::AssertFailed()
RSG_Win64_Shipping!VerifyD3D11Result()
RSG_Win64_Shipping!FD3D11DynamicRHI::RHICreateVertexBuffer()
RSG_Win64_Shipping!FDynamicRHI::CreateVertexBuffer_RenderThread()
RSG_Win64_Shipping!FGPUParticleVertexBuffer::InitRHI()
RSG_Win64_Shipping!FRenderResource::InitResource()
RSG_Win64_Shipping!UParticleModuleSubUVMovie::DetermineImageIndex()
RSG_Win64_Shipping!TGraphTask<`FParticleSimulationGPU::InitResources'::`2'::EURCMacro_FInitParticleSimulationGPUCommand>::ExecuteTask()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
RSG_Win64_Shipping!RenderingThreadMain()
RSG_Win64_Shipping!FRenderingThread::Run()
RSG_Win64_Shipping!FRunnableThreadWin::Run()
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