Crash on alt-tabbing - Unreal Engine is exiting due to D3D device being lost.

ES_8531ES_8531 Kickstarter Beta Backer ES1, Space Dog Posts: 4
edited August 2016 in Crash Reports (read only)
Hi, I tabbed out of the game to open Shadowplay, and was greeted by a crash screen upon my try to re-enter the game.

System:
GPU: GeForce GTX 960m
CPU: Intel Core i5-6300HQ @ 2.30 GHz
8 GB RAM
1920x1080 (60Hz)
Microsoft Windows 10 Home

MachineId:192D448A497B25AB996953AB2C20611D
EpicAccountId:

LowLevelFatalError [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180]
Unreal Engine is exiting due to D3D device being lost. D3D device was not available to assertain DXGI cause.


RSG_Win64_Shipping!FDebug::AssertFailed()
RSG_Win64_Shipping!VerifyD3D11Result()
RSG_Win64_Shipping!FD3D11DynamicRHI::RHICreateUniformBuffer()
RSG_Win64_Shipping!TStaticBlendState<15,0,4,5,0,0,1,15,0,1,0,0,1,0,15,0,1,0,0,1,0,15,0,1,0,0,1,0,15,0,1,0,0,1,0,15,0,1,0,0,1,0,15,0,1,0,0,1,0,15,0,1,0,0,1,0>::CreateRHI()
RSG_Win64_Shipping!FSlateRHIRenderingPolicy::DrawElements()
RSG_Win64_Shipping!FSlateRHIRenderer::DrawWindow_RenderThread()
RSG_Win64_Shipping!TGraphTask<`FSlateRHIRenderer::DrawWindows_Private'::`32'::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
RSG_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
RSG_Win64_Shipping!RenderingThreadMain()
RSG_Win64_Shipping!FRenderingThread::Run()
RSG_Win64_Shipping!FRunnableThreadWin::Run()

Comments

Sign In or Register to comment.