Progenitor Zones

KiithKiith Kickstarter Beta Backer ES1, Space Dog Posts: 22
I think it would be cool of some areas in sectors would compose entirely of a wreckage of some ancient alien structure and it has a lot of "indoor" sections. Kinda like how in Homeworld, in some backgrounds it shows ancient wreckages the size of moons.


  • GiraffasaurGiraffasaur Administrator, Moderator, Space Cat Posts: 1,110
    edited August 2016
    I've been seeing similar ideas crop up around the forums; one thing is for sure, there is no shortage of people looking for explorative locations rather than just fighting.

    I'd also like to see interiors (either wreckage, a large space station, etc.). Would be a nice change of pace as well; presenting the player with the challenge of piloting instead of just combat still keeps the "action" high. Maybe the derelict being explored is about to explode, so the player must jump away before it does (removing the Interceptors completely in the area to spawn, replacing with a visible timer).
  • DarlothDarloth Customer Posts: 24
    ooh, yeah, I love that sort of idea.

    Generally though anything to add level-wide variety will help.
  • ROCKFISH_AndiROCKFISH_Andi Administrator Posts: 1,189
    "Ancient" structure are planned and will surely make it into the game.
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